I've been working on my own little computer game. It's nothing special, but it is 3d and written with OpenGL. Right now I just have basic model loading and I have tried to get the spaceship rotations working. The controls are w, a, s and d just like with any first person shooter. You change direction by using the mouse. Right now I want you guys to tell me what you think of the spaceship's rotations. I would like to point out that there is no collision (due to the fact that right now everything is incredibly huge, and due to floating point inaccuracy I cannot even determine if two objects are next to each other), and that you are in fact moving when you press the arrow keys. The stars that you see are actually in a sphere like formation, and you are always in the middle of the sphere (they move with you). You are not supposed to be able to see planets outside of this sphere (each star is actually a billboarded bitmap and you see a square if anything is behind them) but again due to inaccuracies I cannot accurately determine if an object is outside of the sphere (the sphere has a 'radius' of 1000 units, but should be much smaller).
The model I am using actually belongs to jverkoey. I wouldn't use it in any 'official' release, but the model looks really nice imo and its better than the retarded hickmobile I made (the one with the teeth texture, you guys remember?). Besides he posted the actual model itself in a zip file earlier, so he can't care about safety all that much.