workin' on a scripting engine....

This is a discussion on workin' on a scripting engine.... within the Game Programming forums, part of the General Programming Boards category; I was being sarcastic. Now you're senile... I mean now you're a senior member. Welcome to the club. Don't worry, ...

  1. #31
    C++ Developer XSquared's Avatar
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    I was being sarcastic. Now you're senile... I mean now you're a senior member. Welcome to the club. Don't worry, the happiness thing will wear off and you will become a reclusive code-monkey like the rest of us.
    Naturally I didn't feel inspired enough to read all the links for you, since I already slaved away for long hours under a blistering sun pressing the search button after typing four whole words! - Quzah

    You. Fetch me my copy of the Wall Street Journal. You two, fight to the death - Stewie

  2. #32
    S Sang-drax's Avatar
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    Originally posted by jverkoey
    I'm only going to have 4 types of variables, because I don't see the need in having any more than that.....float int char bool
    I think arrays are quite useful.
    Pointers and/or references are nice too.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  3. #33
    Software Developer jverkoey's Avatar
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    well, for the simplicity of the program right now, arrays aren't really necessary, I could probably easily add arrays, but I'll have to think about how i'd implement it in to the engine....

    i've almost got the variable system done, I might not get it completely done tonight, but I hope to get it done for tomorrow (i had to move stuff to our new house today, so I lost about 7 hours of programming time )

  4. #34
    Software Developer jverkoey's Avatar
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    UPDATED VERSION!!

    Check out the new updated version of S-a-G, it's now v1.0c

    download below or at my site
    Attached Files Attached Files

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