opengl resources and necessary steps

This is a discussion on opengl resources and necessary steps within the Game Programming forums, part of the General Programming Boards category; i'm going to take up opengl before directx, but how does opengl work? is there an sdk like for directx? ...

  1. #1
    Registered User
    Join Date
    Nov 2002
    Posts
    157

    opengl resources and necessary steps

    i'm going to take up opengl before directx, but how does opengl work? is there an sdk like for directx? i'm using bloodshed dev-c++. what do i need to do to get opengl up and working?

    and do you guys have any resources that you're partial to for learning opengl that you think are best?

    thanks.

  2. #2
    |<o>| <--cyclopse LouDu's Avatar
    Join Date
    Mar 2003
    Posts
    137
    <--has no clue sry i am sitll a basic c++ programer try not ot bite off more then you can chew i have done that before
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

  3. #3
    Banned frenchfry164's Avatar
    Join Date
    Oct 2001
    Posts
    1,552
    Dev C++ comes with OpenGL. And a good site for learning it is http://nehe.gamedev.net

  4. #4
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    >And a good site for learning it is http://nehe.gamedev.net

    yeah, NeHe is great for learning openGL, heres another one with some good tuts...

    http://www.gametutorials.com

  5. #5
    Registered User
    Join Date
    Nov 2002
    Posts
    157
    thanks for those links, guys. i'm over looking at them now. and thats a relief that i dont need to do anything to set up opengl on my computer and that devc++ just has it. cause i know with directx its a whole big thing with the sdk and setting up options.

Popular pages Recent additions subscribe to a feed

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21