Battle of the Knight V1.0 Demo!

This is a discussion on Battle of the Knight V1.0 Demo! within the Game Programming forums, part of the General Programming Boards category; Okay, its a text game. I am still struggling to learn graphics programming. Im still a newbie, come on! In ...

  1. #1
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    Battle of the Knight V1.0 Demo!

    Okay, its a text game. I am still struggling to learn graphics programming. Im still a newbie, come on! In this game, your mission is to level up, slay some monster(you don't have to), and escape on the exit door, 2nd floor. It's going to have sounds and music, but i can't get sounds to work. Dev won't compile it with gnu. The monsters move around, well 2 do, the third just sits there. On the second floor, you will hear the monsters underneath you. Well, you figure it out. hit the 3 button whille battleing the zombie to steal potions.
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    ...

    not bad but it could be more interesting, maybe more comentary when you walk around, tell people what they are seeing as they walk.

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    I could do that. But i would like to use a map. I don't want to base it on the engine right now. Look at the source. Im a newbie, i make do with what i know, If, switch, while, rand(), int, char, string, and void.

    Edit:
    Remember, it's just a demo right now.
    Last edited by Blizzarddog; 03-06-2003 at 11:00 AM.
    This war, like the next war, is a war to end war.

  4. #4
    Registered User abrege's Avatar
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    yikes
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    literacy and the refrigeration of food.

  5. #5
    |<o>| <--cyclopse LouDu's Avatar
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    mines better how do you do the colored text ? i know it uses conio.h but i looekd at your source and cant figure it out
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  6. #6
    Registered User abrege's Avatar
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    If you're using borland I believe you have your own compiler-specific function. If not,

    Code:
    #include <iostream>
    #include <windows.h>
    using namespace std;
    
    void setColor(unsigned char color)
    {
         SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);
    }
    
    int main()
    {
         setColor(FOREGROUND_RED);
         cout << "Red\n";
         setColor(FOREGROUND_GREEN);
         cout << "Green\n";
         setColor(FOREGROUND_BLUE);
         cout << "Blue\n";
         setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    
         return 0;
    }
    Last edited by abrege; 03-06-2003 at 05:47 PM.
    I am against the teaching of evolution in schools. I am also against widespread
    literacy and the refrigeration of food.

  7. #7
    |<o>| <--cyclopse LouDu's Avatar
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    <---uyseing borland
    Languages <> C++, HTML

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  8. #8
    Registered User abrege's Avatar
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    Well then I think the function is textcolor() or something similar. If you want to know how Blizzard did it look at his DrawColorString function.
    I am against the teaching of evolution in schools. I am also against widespread
    literacy and the refrigeration of food.

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    I think what would improve the game would be making it so you do not have to press enter after each move. Other than that it's pretty good newbie stuff.
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

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    Well, i have a wave player to be released for my company. It can currently play 10 tracks. It uses getch(). The letdown is, you have to press the button twice.
    This war, like the next war, is a war to end war.

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