what type of language(s) are used to develope games?

This is a discussion on what type of language(s) are used to develope games? within the Game Programming forums, part of the General Programming Boards category; im serious! thanx 4 the time, CwannaB...

  1. #1
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    what type of language(s) are used to develope games?

    im serious!

    thanx 4 the time, CwannaB

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    Registered User abrege's Avatar
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    lots of languages are used to develop games, including C++, I'M SERIOUS!!
    I am against the teaching of evolution in schools. I am also against widespread
    literacy and the refrigeration of food.

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    Alot, But mostly it's C,C++ or Assembly.

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    thanx for the replies

    truly from the heart... thanx to all those that have replied.

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    |<o>| <--cyclopse LouDu's Avatar
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    lol
    Languages <> C++, HTML

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    Registered User Josh Kasten's Avatar
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    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    int a; don't make a program without it.

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    Programming Sex-God Polymorphic OOP's Avatar
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    Originally posted by Josh Kasten
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    Railroad Tycoon comes pretty dam close. Something like 98% assembly!

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    Crazy Fool Perspective's Avatar
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    Originally posted by Josh Kasten
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    dont forget openGL!

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    &TH of undefined behavior Fordy's Avatar
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    Originally posted by Josh Kasten
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    This guy has been working on a full ASM game for quite a while...

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    Banned frenchfry164's Avatar
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    Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?

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    |<o>| <--cyclopse LouDu's Avatar
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    Originally posted by frenchfry164
    Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?
    speaking of someone wiht to much time on there hands
    Languages <> C++, HTML

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    Used Registerer jdinger's Avatar
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    Originally posted by frenchfry164
    Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get?
    That's what I'm saying! The most I've ever done in ASM was basic adding, etc. just to learn a little. It takes long enough to write a semi-good game in C++ much less ASM.

    Plus with today's optimized compilers I don't think that I could code anything in ASM that would be remarkably faster than the compiler would from my C++. Of course, it goes without saying that I have so little experience with ASM that it's pitiful....

    **edit** Of course, I'm not saying that no one could do it. Just that I know I couldn't.
    Last edited by jdinger; 03-08-2003 at 12:15 AM.

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    &TH of undefined behavior Fordy's Avatar
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    That guy chose ASM as his language of choice....probably been doing it all his life.....I see him on a site I visit occasionally......he's pretty damn good (graphics, OS programming, low level windows stuff)

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    Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.

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    |<o>| <--cyclopse LouDu's Avatar
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    Originally posted by MrWizard
    Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.

    ah thouse were the days
    Languages <> C++, HTML

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