Thread: what type of language(s) are used to develope games?

  1. #1
    Registered User
    Join Date
    Mar 2003
    Posts
    5

    what type of language(s) are used to develope games?

    im serious!

    thanx 4 the time, CwannaB

  2. #2
    Registered User abrege's Avatar
    Join Date
    Nov 2002
    Posts
    369
    lots of languages are used to develop games, including C++, I'M SERIOUS!!
    I am against the teaching of evolution in schools. I am also against widespread
    literacy and the refrigeration of food.

  3. #3
    Registered User
    Join Date
    Sep 2002
    Posts
    1,640
    Alot, But mostly it's C,C++ or Assembly.
    --

  4. #4
    Registered User
    Join Date
    Mar 2003
    Posts
    5

    thanx for the replies

    truly from the heart... thanx to all those that have replied.

  5. #5
    |<o>| <--cyclopse LouDu's Avatar
    Join Date
    Mar 2003
    Posts
    137
    lol
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

  6. #6
    Registered User Josh Kasten's Avatar
    Join Date
    Jul 2002
    Posts
    109
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    int a; don't make a program without it.

  7. #7
    Programming Sex-God Polymorphic OOP's Avatar
    Join Date
    Nov 2002
    Posts
    1,078
    Originally posted by Josh Kasten
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    Railroad Tycoon comes pretty dam close. Something like 98% assembly!

  8. #8
    Crazy Fool Perspective's Avatar
    Join Date
    Jan 2003
    Location
    Canada
    Posts
    2,640
    Originally posted by Josh Kasten
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    dont forget openGL!

  9. #9
    &TH of undefined behavior Fordy's Avatar
    Join Date
    Aug 2001
    Posts
    5,793
    Originally posted by Josh Kasten
    Most games are made in C++ useing the directx api and use a little bit of asm in the game. I don't no of any games that are made all in asm
    This guy has been working on a full ASM game for quite a while...

  10. #10
    Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?

  11. #11
    |<o>| <--cyclopse LouDu's Avatar
    Join Date
    Mar 2003
    Posts
    137
    Originally posted by frenchfry164
    Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get? It says it does not use hardware acceleration. Would C++ with hardware acceleration run at same speed or higher?
    speaking of someone wiht to much time on there hands
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

  12. #12
    Used Registerer jdinger's Avatar
    Join Date
    Feb 2002
    Posts
    1,065
    Originally posted by frenchfry164
    Perfect example of someone with too much time on their hands . The best I can do with ASM is write text on a DOS screen. Is it really worth doing all in ASM? How much faster can it really get?
    That's what I'm saying! The most I've ever done in ASM was basic adding, etc. just to learn a little. It takes long enough to write a semi-good game in C++ much less ASM.

    Plus with today's optimized compilers I don't think that I could code anything in ASM that would be remarkably faster than the compiler would from my C++. Of course, it goes without saying that I have so little experience with ASM that it's pitiful....

    **edit** Of course, I'm not saying that no one could do it. Just that I know I couldn't.
    Last edited by jdinger; 03-08-2003 at 12:15 AM.

  13. #13
    &TH of undefined behavior Fordy's Avatar
    Join Date
    Aug 2001
    Posts
    5,793
    That guy chose ASM as his language of choice....probably been doing it all his life.....I see him on a site I visit occasionally......he's pretty damn good (graphics, OS programming, low level windows stuff)

  14. #14
    Registered User
    Join Date
    Apr 2002
    Posts
    1,571
    Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.

  15. #15
    |<o>| <--cyclopse LouDu's Avatar
    Join Date
    Mar 2003
    Posts
    137
    Originally posted by MrWizard
    Don't forget that color gameboy , regular gameboy, nintendo ( 8-bit ) , super nintendo ( 16-bit ) games were all written in assembly.

    ah thouse were the days
    Languages <> C++, HTML

    /*The Ledgend of Ludlow Coming to a PC Near
    You intro Cinenmatic Needed email me of
    Reply to one of my threads if you can make
    one, thats decent. */

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Conversion of pointers to functions
    By hzmonte in forum C Programming
    Replies: 0
    Last Post: 01-20-2009, 01:56 AM
  2. Can you check what is wrong with this code
    By Ron in forum C++ Programming
    Replies: 4
    Last Post: 08-01-2008, 10:59 PM
  3. Errors including <windows.h>
    By jw232 in forum Windows Programming
    Replies: 4
    Last Post: 07-29-2008, 01:29 PM
  4. Script errors - bool unrecognized and struct issues
    By ulillillia in forum Windows Programming
    Replies: 10
    Last Post: 12-18-2006, 04:44 AM
  5. Learning OpenGL
    By HQSneaker in forum C++ Programming
    Replies: 7
    Last Post: 08-06-2004, 08:57 AM