A question for those that know opengl and DX

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  1. #1
    'AlHamdulillah
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    A question for those that know opengl and DX

    Which, in your opinion, is easier on a beginner of each(as in, is it easier to get a grasp on one than the other). And also, which has more power to get things done quicker, in fewer lines of code, yet still allow the complexity to get down and dirty with it if you want?

  2. #2
    Used Registerer jdinger's Avatar
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    I use them both and I find that OpenGL was a lot easier to grasp. For my 2d stuff I use DirectDraw but for 3d stuff I prefer OpenGL.

    I think that anyone who wants to learn can get all they need to make a good indy game from the tutorials at NeHe and gametutorials for OpenGL.

  3. #3
    'AlHamdulillah
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    yeah, im reading NeHe's tutorials right now, and they are pretty sweet, im like on lesson 14(been doing it for a couple weeks on and off) and its pretty fun.

    do you know of any site that has good math reviews, as I need to catch up on remembering my matrices, and some vectors.

  4. #4
    Used Registerer jdinger's Avatar
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    FlipCode has some good stuff. Look around their article series.

  5. #5
    'AlHamdulillah
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    thanks, will do, I love this forum

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    Crazy Fool Perspective's Avatar
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    lots of good links for math, graphics and game programming (just in case you havent seen this thread yet)

    Game Programming Links

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    To put it in a few words, OpenGL is low-level and used for
    if you want to create a world stone by stone. DirectX is more
    high-level and can create a world in a single line but has fewer
    ability's to explicitly specify the world.

  8. #8
    Registered User SAMSAM's Avatar
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    Lightbulb

    Couple of years ago when i started Win API, It took me almost
    six months to get comfortable with its style and structure synthes.

    I am a beginner with opengl API .yet, i am totaly at ease with its
    environment . I know comparing the two is like, apples&oranges.


    but, you get the picture.

    no more COM for me. I want to be free.
    Thank You!

    Opengl Is A Dear!
    Last edited by SAMSAM; 03-06-2003 at 07:51 PM.

  9. #9
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    Originally posted by Travis Dane
    To put it in a few words, OpenGL is low-level and used for
    if you want to create a world stone by stone. DirectX is more
    high-level and can create a world in a single line but has fewer
    ability's to explicitly specify the world.
    I don't know about all that. If you are referring to DirectX X library helping you setup then perspective matrices and such then you can do the same thing in OpenGL with glut or glu. You can also do it manually and just use direct3d for rendering. I wouldn't say either one is more "low-level" then the other.
    "...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers

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