Thread: Please point to some really simple 3D tutorials

  1. #1
    Registered User Tazar's Avatar
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    Unhappy Please point to some really simple 3D tutorials

    Ok I know you guys can help me. I love this board because how nice evrybody is anywhy, can anyone give me some like to really simple 3d tutorials I wound like them to use DX or winapi but I'll try anything. ^_^ I need really simple walk throu's I have tried tons of other tutorials but none of them tell me how to start out with 3d.

    Thanks for any help I may get. ^_^
    Tazar The Demon
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    Please check my site out at: http://www.lrs.8m.com thanks =)
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    I will help newbies and any other person that I can just ask I'll try to help you out =)

    My MSN Messager name is: [email protected] see if I'm online maybe we can talk. =)

  2. #2
    Registered User Zeeshan's Avatar
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    I use OpenGL and have found that most people prefer it over D3D.

    I'd recommend the same. The best tutorials sit at Nehe's...

    http://nehe.gamedev.net

  3. #3
    Registered User Tazar's Avatar
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    Thanks for the help. I'll check out that site and OpenGL.
    Tazar The Demon
    -------------------------------------
    Please check my site out at: http://www.lrs.8m.com thanks =)
    -------------------------------------
    Note:
    I will help newbies and any other person that I can just ask I'll try to help you out =)

    My MSN Messager name is: [email protected] see if I'm online maybe we can talk. =)

  4. #4
    Sayeh
    Guest
    On top of the good advice above, get a reference on 'vector math'. Any computing section in a bookstore will have 3D Game programming books that will have a chapter on vector math.

    Check it out. Once you understand the concepts behind vector math for calulating 'vector', 'normal', 'dot-product', 'plane-intercept', you will be a long way toward understand 3D game programming.

    Everything else is just icing-- textures, shading, audio, etc.

    Plus, it's really a lot of fun. Once you know the math, the rest seems easy.

  5. #5
    Tazar37
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    Thanks

  6. #6
    Registered User WebSnozz's Avatar
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    I agree gamedev.net is a good resource for 3D graphics.

    I eventually decided on D3D. Don't really know how I decided on that though.

    I was a little overwhelmed by most Direct tutorials.
    Understanding the basics of windows api helped for me.

    I found the help(directx8_c.chm) file that's in the doc folder of the DirectX8 SDK to be the best starting point, very helpful. To many pople it probably seems like baby babble but if you're inexperienced like I am it's a big help in understand the concepts of it and not just the syntax. There's also some tutorials in there to. I don't know how practical they are but I've seen tutorials on gamedev.net work off of the SDK tutorials.
    WebSnozz-
    Cats have no butt cheeks.
    If one farted, then it would make a flute noise.

  7. #7
    Unregistered
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    Afternoon, Tazar.

    This may help you out:
    http://64.33.37.114/Mr-Gamemaker%20Tutorials.zip

    ... can anyone give me some like to really simple 3d tutorials I wound like them to use DX or winapi but I'll try anything.
    Ok. You asked for it..... http://www.scrontsoft.com

    Cheers,
    Me

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