can i test for allegro gfx mode?

This is a discussion on can i test for allegro gfx mode? within the Game Programming forums, part of the General Programming Boards category; I'm working on a casino game, and I want to switch from console to FULLSCREEN_AUTODETECT to play movies of slot ...

  1. #1
    GA ichijoji's Avatar
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    Question can i test for allegro gfx mode?

    I'm working on a casino game, and I want to switch from console to FULLSCREEN_AUTODETECT to play movies of slot machines and roulette wheels and such. The problem is that the first few seconds of the movie go unseen while set_gfx_mode() does its thing. Is there any way to test to see if the program has switched to fullscreen before I start the movie, or should I just put in something like:
    Code:
     set_gfx_mode(GFX_AUTODETECT_FULLSCREEN,800,600,0,0);
     rest(5000);
     drawboard();
    I'd rather know when it switches in so that the user won't have to wait for the movie/skip the first part. Thanks.
    (code attached)
    Attached Files Attached Files
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  2. #2
    C++ Developer XSquared's Avatar
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    Try asking here.
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  3. #3
    Rambling Man
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    Code:
    if(set_gfx_mode(GFX_AUTODETECT_FULLSCREEN, 800, 600, 0, 0) == 0)
     {
       drawboard();
     }
    The drawboard() function shouldn't start until after the gfx mode has been set.

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