Thread: Writing an article

  1. #16
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    Yes... The internet has a huge amount of tutorials about
    anything. I think i'll exaust those first before resorting to anything
    expensive and unknown as DigiPen.
    --

  2. #17
    cereal killer dP munky's Avatar
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    i dont know, its not too bad. NO you dont have to come here to be a good game programmer, but it does make getting a job in the industry that much easier.
    guns dont kill people, abortion clinics kill people.

  3. #18
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    Originally posted by dP munky
    but it does make getting a job in the industry that much easier.
    I'm not so sure of that, You think a company would hire someone
    that went to a university sooner than someone who wen't
    to 'DigiPen' ??? What the hell is DigiPeny? (just trying to get
    into the company's mind here ). Besides, DigiPen isn't officially
    recognized as a school by the government is it?
    --

  4. #19
    cereal killer dP munky's Avatar
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    i hate to pick your post a part like this, but it makes things easier to understand

    >>I'm not so sure of that, You think a company would hire someone that went to a university sooner than someone who wen't to 'DigiPen' ???
    the last i heard the hire out rate for 4 year graduates was 100%
    2 year graduates it's like 86% a lot of people graduate at the 2 year mark because of job opportunities.

    >>DigiPen isn't officially recognized as a school by the government is it?
    DigiPen just got its accredidation by the government in December
    guns dont kill people, abortion clinics kill people.

  5. #20
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    Originally posted by dP munky

    the last i heard the hire out rate for 4 year graduates was 100%
    2 year graduates it's like 86% a lot of people graduate at the 2 year mark because of job opportunities.
    Hm, Does it say anything about what kind of job? We woulnd't
    like to end up with an office-job wou...ehm.. Well you catch my
    drift...
    --

  6. #21
    cereal killer dP munky's Avatar
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    yeah, i get your drift.. i dunno, the stats that i have dont say, but after talking to a lot of 3rd and 4th year students, they seem to be getting a lot of entry/mid level programming jobs, some people 1st/2nd year like me, usually go into testing and work our way up until we have that oh so over-rated piece of paper so we can actually start making REAL money. my plan is to intern this summer doing testing, maybe junior programming, or mocap? who knows, something low, and work my way up, graduate next year w/my 2yr degree and start as a programmer after that.
    guns dont kill people, abortion clinics kill people.

  7. #22
    Software Developer jverkoey's Avatar
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    errr, can we get back on topic to the questions please (don't mean to stop this, I like hearing about DigiPen, but that can be used for another forum)

    thank you

  8. #23
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    Re: Writing an article

    Originally posted by jverkoey
    1) How did you start programming?
    2) How old were you when you started programming?
    3) How old are you now?
    4) What was your first programming language?
    5) How many games have you made and what types?
    6) What did you mainly study in High School/College?
    7) Which college did you go to, if any?
    8) Why did you start programming?
    9) Why do you program?
    10) How long does it take for an average game to be developed?
    11) How much money have you made, if any, off of your games?
    12) How much prior experience should you have if you want to start programming?
    1)Bookstore, picked up a book on beginning programming, then C, then 21 more over the last 3 years.
    2)12-13
    3)16
    4)BASIC then Euphoria
    5)All the basics, a tron,breakout,pong,now an original twist on tetris and one or two other things just messing around.
    6)I took really easy CS courses and I'll be taking Freshman CS courses at a college next year. Advanced math classes too, but people who focus on just math and programming (the digipen approach) generally are less well-rounded so I also took some foreign language and history electives.
    7)Applying to Cornell,MIT, and still making up my mind about some others.
    8)Boredom over a summer, always seemed like something I'd like.
    9)Enjoy helping others, learning, the challenge, the final result.
    10) Honestly if you're putting in solid days of working not too long.. but usually I mess around (or have other work to do) and the basic games I have made take me 2-5 weeks.
    11) Not off my games but I worked on some software to help a local buisness keep records, simple stuff and I knew them so only $50 for that.
    12) Technical reading skills, since mostly you'll be teaching yourself, many people have a hard time learning from a book but it's a skill that you're going to need, other than that you need a sense of where you are going so you dont think in the first few days you'll have a full game complete.

  9. #24
    carry on JaWiB's Avatar
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    Heh sounds like most people start around 14 years old (including me...since i am 14 years old :P). I'm not gonna answer any questions cause I haven't been programming long and some don't apply to me, but I was wondering how many people were into making websites before they started programming. I might have to say I started a year or so ago in programming if you consider JavaScript a programming language.

    PS: Sounds like those graphing calcualtors are really worth buying lol. I've messed around a little with them but my parents still think its a waste of money if I don't use it in a math class!
    "Think not but that I know these things; or think
    I know them not: not therefore am I short
    Of knowing what I ought."
    -John Milton, Paradise Regained (1671)

    "Work hard and it might happen."
    -XSquared

  10. #25
    Software Developer jverkoey's Avatar
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    well, I started programming on the ti83+, and then I moved up to HTML and javascript, so I guess you could count me there

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