Thread: screenshots of your games

  1. #76
    Linux Forever
    Join Date
    Oct 2002
    Posts
    373
    Tigs, don't lie. Thats the TA engine, isn't it? Yup, same types of units, terrain, textures, map, resources. I've played it. Take credit for it. Just don't let Cavedog see it... they'll sue.
    This war, like the next war, is a war to end war.

  2. #77
    Registered User
    Join Date
    Jul 2002
    Posts
    32
    Huh? If you actually PLAY it, you'll notice it's definitely NOT the TA engine... I didn't make it in C++ anyway, one of those multimedia build-it-all-together programs, so it's a bit crappy and slow.

    Someone else did the graphics for me.
    - Tigs

  3. #78
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Someone did the graphics for you? You mean somebody else did the actual coding or just the pretty pictures? What I mean is, did you use DirectX/OpenGL/Allegro/SDL/GDI/BGI/something else?
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  4. #79
    Confused Magos's Avatar
    Join Date
    Sep 2001
    Location
    Sweden
    Posts
    3,145
    one of those multimedia build-it-all-together programs
    Klik n Play? Games Factory?
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

  5. #80
    Registered User
    Join Date
    Jul 2002
    Posts
    32
    Multimedia fusion, the next version of The Games Factory. It's not bad, but not too flexible. You can write additional objects for it in C++, which I have done, to make life a little easier.

    Someone else drew the pictures, the program takes care of graphics rendering for you. You still have to program the rest of the game entirely yourself though.
    - Tigs

  6. #81
    Confused Magos's Avatar
    Join Date
    Sep 2001
    Location
    Sweden
    Posts
    3,145
    I really enjoyed KnP and GF... well, until I realized you can do sooo much more in a real language like C/C++ .
    Also, GF usually crashed (totally destroying my game) when the game grew larger .
    MagosX.com

    Give a man a fish and you feed him for a day.
    Teach a man to fish and you feed him for a lifetime.

  7. #82
    Linux Forever
    Join Date
    Oct 2002
    Posts
    373
    yea, but remake the graphics.... im sure you can do it.
    This war, like the next war, is a war to end war.

  8. #83
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Heh, didn't notice the "multimedia do-it-all" I remember those, I used to try making stuff with KnP but it didn't work out too good...
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  9. #84
    Registered User
    Join Date
    Jul 2002
    Posts
    32
    The technology in those multimedia programs is advancing fast, you can do some pretty amazing stuff quickly in them these days. However, at the end of the day, a programming language offers ultimate flexibity and power...

    I like the multimedia programs though (at least till I learn C++ properly), no head hurting with windows API code
    - Tigs

  10. #85
    yep, I got a design for a game maker in my "future ideas" notebook. Man I love that notebook. Whenever I come up with an idea for a program, I make a simple design for it (about 1 to 3 pages long) then stick it in a notebook. Whenever I need a new project, I just pull something out of there. But anywayz, it's going to use DX and is going to be set up for RPGs. But you can make just about any tile-based game with it. I am most certainly going to have a scripting language and a GUI built in, and capabilities to add plugins to the game maker. But I need to get a good grasp of DX b4 doing that. I am just now starting DX.

    I'm trying to find some screenshots. I had some on my old HD, but with my new installation of XP, I can't access my old My Documents folder, because it was restricted to one user.

  11. #86
    Registered User
    Join Date
    Aug 2001
    Posts
    403
    http://conceptofzero.net/james/viris01.jpg

    My tetris clone, I hate the art (if anybody feels like donating some time i'd be thankful ) The blocks become "infected" by a virus. In this shot I have the spread speed pretty far up and the Virus is overwhelming the player. Not much, I just felt like posting a screenshot.

    edit: switched png to jpg, png was massive
    Last edited by cozman; 03-23-2003 at 02:52 PM.

  12. #87
    Linux Forever
    Join Date
    Oct 2002
    Posts
    373
    I like the Matrix style backround.
    This war, like the next war, is a war to end war.

  13. #88
    Just thought I'd post a link:

    http://www.devimg.net

  14. #89
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Say, that wouldn't be your site by any chance, would it?
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  15. #90
    no, I'm too cheap to have a domain name . I am working on a game programming site though. I'll post the link when I'm ready. So far, I just got a tutorial on Win32 API basics.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Resources for professional games
    By EVOEx in forum Game Programming
    Replies: 8
    Last Post: 06-17-2009, 02:42 PM
  2. When done right, PC games are amazing
    By VirtualAce in forum A Brief History of Cprogramming.com
    Replies: 6
    Last Post: 08-13-2008, 05:32 PM
  3. Violent video games?
    By VirtualAce in forum A Brief History of Cprogramming.com
    Replies: 58
    Last Post: 04-26-2006, 01:43 PM
  4. Video Games Industry. 5 years left.
    By Cheeze-It in forum A Brief History of Cprogramming.com
    Replies: 26
    Last Post: 12-10-2002, 10:52 PM