I'm wondering for a while, How come there can't be an Universal
Engine that can do just about everything you want (sound,3D,2D,
input), I know that they're alot of engine out there that contain
these elements but how come developers keep creating new
engines? I can imagine one creating a new engine to implent
the latest on graphics and sound but i also see alot engines
popping that aren't really better then existing ones? The second
reason i can think of is you'll have to pay money to use an
Your thoughts on this subject please.
Having an engine that could do *anything* would be incredibly slow...
Oke, But what's the difference between for example the UT2003
Engine and the Quake3 Engine? Why create a new one? I'm
convinced the Quake3 Engine can do everything the UT2003
Engine can, And the Quake3 Engine is the fastest running
engine i know.
they're completely different companies developing independently, that's how they're different. The reason for 'making a new engine' is they each want to develop the superior gaming engine, otherwise one would have to pay the other to use the already developed engine.
That's redicilous, Most Engines are nothing compared to for
example the Quake3 engine, How superior is that? Is it
soully for competition?
The Q3 Engine is old and made for first-person shooters.
Warcraft 3, for example, wouldn't work using the Q3 engine.
I think it'd be dull to play games if everyone used the same engine. The games would look too similar. I think the Ut2003 graphics looks alot better than Q3 (which is logical, since Q3 is very old).
u can lease the quake game engine from idsoftware for r u ready:
unreal is 1/3 slower than quake3. on any system.