blinking cursor

This is a discussion on blinking cursor within the Game Programming forums, part of the General Programming Boards category; ok, im in the process of making a game, heres the deal, we've got our game working in a skeleton ...

  1. #1
    cereal killer dP munky's Avatar
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    blinking cursor

    ok, im in the process of making a game, heres the deal, we've got our game working in a skeleton like state, but the blinking cursor in the corner of the screen isnt going away.

    1st we draw a terrain to the screen, then our lil space ship comes up, and you use the arrow keys to move in it a specific direction. but the cursor is still in the top corner, blinking away! is there anything that will get rid of that and allow the game to run like normal???
    guns dont kill people, abortion clinics kill people.

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    This is with ermh....a console app right? It's in the MSDN Console
    Application SDK somewhere

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    cereal killer dP munky's Avatar
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    thats the thing though, what am i supposed to search for, when i was on msdn i didnt understand any of the cursor console app stuff
    guns dont kill people, abortion clinics kill people.

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    Oke, I'm downloading the (135MB pfff) SDK to look for it.

  5. #5
    BMJ
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    Code:
    void HideCursor()
    {
    	CONSOLE_CURSOR_INFO lpCursor;	
    	lpCursor.bVisible = 0;
    	lpCursor.dwSize = 20;
    	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&lpCursor);
    }
    Will hide the cursor... and
    Code:
    SetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), ENABLE_LINE_INPUT);
    Will disable mouse input.

    Remember to #include <windows.h>

  6. #6
    cereal killer dP munky's Avatar
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    OMG you guys ROCK!!! Thanks, curious though, did you find this stuff on msdn.microsoft?
    guns dont kill people, abortion clinics kill people.

  7. #7
    BMJ
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    I can't remember... MSDN has never helped me much.

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