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game server/client
Allright. I need an Alpha release of my client/server by this Summer. I eventually want it set up to have:
- 1 or more processing server(s)
1 character creation server
1 or more data storage server(s)
I really don't know what I'm going to do. The only computer I can use now is Windows 2000 Professional. I am low on funds, and time.
Someone suggested programming the client and server. Only thing is, I need the server to serve multiple users simultainiously.
Any help would be great!
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What u need is really an application server...
setup IIS's application server interface - www.dslwebserver.com this site will give u step-by-step instructions on how to setup IIS to be run on your home pc but I don't think it will show u how to setup application server settings...
You will probably have to write some modules or small apps that accept your net messages and deliver them to the game - port listeners...
Or you might be able to pass messages directly into the game and back out...
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it'd be a good learning experience to learn sockets and try this without iis, imo.
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The only problem is I need multiple users getting the information all together. Im not getting a direct connection or rooms. I want everyone to be able to see each other... I couldn't do that with socket programming could i?
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I think there is a FINGER protocol and standard port that can help u out...
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Sure you can, HL uses tcp/ip, which if i am correct uses WinSock.
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Go to page three of this section, and find the topic called "Game program updater" or something like that or game patch that i posted. Near the bottom are two links dealing with WinSock....now read :P
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