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| | #1 |
| Banned Join Date: Jan 2003
Posts: 1,708
| Question about view vector, position, and matrix speed EDIT: in the strafe movement it's only the x and z compontents which are modified, in the forward/backward movement all components are modified. About the matrices: when they do the rotations with the mouse, I noticed they don't use opengl matrices. Would it be faster to do so? There's quite a bit of multiplication involved, and it takes every scene. |
| Silvercord is offline | |
| | #2 |
| Registered User Join Date: Feb 2002
Posts: 93
| Here http://www.makegames.com/3drotation/ helped me out.. i also went through the camera tutorials @ gametutorials and couldn't figure out what they were doing... i found this tutorial and read through it and it answered all my questions on matrices & rotation/moving in 3D space... perhaps it may be of some use to you... Last edited by tegwin; 02-03-2003 at 12:43 PM. |
| tegwin is offline | |
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