going about making PS2 games

This is a discussion on going about making PS2 games within the Game Programming forums, part of the General Programming Boards category; how do you do this? like make console specific games? i am extremely curious of this. i mean, isn;t it ...

  1. #1
    Emotionally Unstable DarkViper's Avatar
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    going about making PS2 games

    how do you do this? like make console specific games? i am extremely curious of this.

    i mean, isn;t it all C++/C, or is it a language all in its own, like "PS++" lol. i dont know, but id like to know how the programmers can test this out too. i would very much like to know.

    anbody around here know?
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    No, Games on console's are written in the same kind of
    languages as on the pc (C,C++), There are just compilers that
    convert that to code the console can understand. As for how
    graphics and all is done, I'm not sure of that. XBox, I think, Had
    something like DirectX running on it .

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    Travis Dane is correct. They use C/C++ as their langauge in then they use PS2's own API. I assume that they have some sort of network adapter that plugs into the PS2 from the PC so they can test the code out that way. I'm not 100% positive but this makes sense to me.

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    Well usually the developers will make an emulator so that they can test it out with out having to burn the disk and all of that. but acually why would it need to be a special compiler so that the game system will understand? For example the XBox runs a modified P3 (I think 733 MHz but I am not sure). I know the PS2 runs a RISC but I am not sure how those differ from the others. Not sure what the game cube runs. I can see why some of the console systems need to have a special compiler but why should ones like XBox need one?

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    Originally posted by Munkey01
    why would it need to be a special compiler so that the game system will understand? For example the XBox runs a modified P3
    Well, The XBox might be a cheap PC but not all console are that,
    some use different methods of graphics and input. I don't know
    too much on this subject, But i think console's process things just
    a little bit different, As i said it aren't exact copies of PC's and
    thereby needed to be treated differently.

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    cereal killer dP munky's Avatar
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    Originally posted by MrWizard
    I assume that they have some sort of network adapter that plugs into the PS2 from the PC so they can test the code out that way. I'm not 100% positive but this makes sense to me.
    i've heard of this way, but i've also heard that sometimes console games are written on the pc and tested on emulators, written specifically to mock the system, i know thats how they do gba games
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    Originally posted by dP munky
    console games are written on the pc and tested on emulators
    This just points out how powerfull PC's are .
    Another weapon in the fight against consoles ...

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    >
    This just points out how powerfull PC's are .
    Another weapon in the fight against consoles ...
    <

    except you forget that the computers used to emulate are not the standard desktop.
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    Crazy Fool Perspective's Avatar
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    here is one example of the "special" compilers for console programming.
    http://www.metrowerks.com/MW/Develop/Games/Default.htm

    if you scroll down the page you'll see compilers and tools for PS2, GameCube, gba..... you do, however, need special hardware to burn proper game discs (unless your PSX has one of those after market mod chips) although ive heard rumors that a regular DVD burner can burn playstation games.

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    Originally posted by no-one
    except you forget that the computers used to emulate are not the standard desktop.
    But desktop are well able to perform this task, if fast enough.

  11. #11
    cereal killer dP munky's Avatar
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    >>This just points out how powerfull PC's are

    well think about it, games take anywhere from 12 to 24 months to develop. now imagine if you had to wait to release a console because you didnt have games for it. if you have the idea of how things are going to work 2 years ahead of time, things like how to access memory, process graphics etc., you wouldnt have to wait on the physical development of the console to make the games for it...just food for thought
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    Originally posted by dP munky
    >>This just points out how powerfull PC's are

    well think about it, games take anywhere from 12 to 24 months to develop. now imagine if you had to wait to release a console because you didnt have games for it. if you have the idea of how things are going to work 2 years ahead of time, things like how to access memory, process graphics etc., you wouldnt have to wait on the physical development of the console to make the games for it...just food for thought
    Yep, But i see those PC vs. Console threads sometimes, and think
    to myself that PC will win anyway, always, so why open a thread
    about it? The only reason console's survive is because of it's
    price and it's speed (no need for an os).

  13. #13
    Banned frenchfry164's Avatar
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    And compatibility. Anyone with an XBox can play any XBox game.

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    Originally posted by frenchfry164
    And compatibility. Anyone with an XBox can play any XBox game.
    Well, You can play most PC games on your PC but getting a nice
    FPS is a different question. Also Console's save you from most
    problems on PC's (onstability,drivers,hardware conflicts etc.),
    You must really be familiar with PC's if you want to get around
    with em nicely.

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    You know what I meant . I actually ran Jedi Knight on a 486 33 MHz and it ran smooth.

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