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Old 09-06-2005, 02:15 PM   #31
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advanced OGL and DX shader samples.

-psychopath
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Old 02-06-2006, 01:17 AM   #32
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I am just learning to do some gaming programming and found http://lazyfooproductions.com/SDL_tutorials/index.php to be very helpful in learning a lot of the things that are needed to do the graphics, sound and controll portions in SDL . I haven't made it through all the of the tutorials, but I would recommend it.
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Old 02-17-2006, 07:43 PM   #33
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3D Editor + BSP COmpiler and Net Server

www.zalsoft.com

Last edited by octavian; 02-17-2006 at 07:46 PM. Reason: more info
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Old 02-19-2006, 03:55 PM   #34
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Thumbs up 2D Games Making Tutorials for newbies and not only!

I would like to inform you about the new group for 2D Game Making Tutorials for newbies and not only.

http://groups.yahoo.com/group/2D_Game_Making_Tutorials/

These tutorials (I hope) might help and those that are not good in programming..

Anyone is welcome to add he's own tutorials.

All tutorials are in Open Document format, so you might need to download and use the free and excellent OpenOffice Suite.

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Old 04-10-2006, 06:37 AM   #35
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Not sure if this has been posted here before but I just found it and I'm about to pop out so:

http://www.devmaster.net/articles/so...ring/part1.php

Nice meaty article about all things 3D (almost all). I'll certainly be giving this one a thorough read tonight!
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Old 04-10-2006, 01:38 PM   #36
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out of 100's that i have looked over there is not one that i would recomend because everone who writes a tutorial learns by text and i don't.

Last edited by D00M3D2; 04-10-2006 at 01:39 PM. Reason: miss spell
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Old 04-25-2006, 03:20 AM   #37
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Tons of links to other sites:

http://www-cs-students.stanford.edu/.../gameprog.html

And for terrain:
www.vterrain.org
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Old 04-26-2006, 09:28 AM   #38
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http://tassadar.physics.auth.gr/~cha...php?key=opengl

This site has many free game programming books availible for download. The reason that they are free is most likely because the books are slightly dated (ie 2003 instead of 2006).

The site doesn't just have game programming books, though. It has many other categories too, like php, html, css, regular C++, and much, much, more.....
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Old 05-21-2006, 05:06 PM   #39
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You use cygwin? You have a problem compiling Nehe's opengl tutorial?

Nehe suggests to use VC++ to follow his tutorial but I searched everywhere for a way to compile it under cygwin when I came up with a solution:

Step1: Make sure you installed the right packages
cygwin has a nice collection of packages you can install and add with nothing but a click. Make sure you have the "opengl: OpenGL -related libraries" checked.

Step2: Make sure you have the opengl dll files in your windows\system32 folder
glut32.dll glu32.dll opengl32.dll or other appropriate ones when you make use of them.

Step3: Nehe's tutorials include an old library - The GLaux Library, which apparently is not supported anymore. An easy fix would be to comment out or delete the current including of the glaux header file and include the GLUT library instead:
#include <gl\glut.h>

Step4: Now to compile it under cygwin we will use the line:
Code:
g++ -mwindows -mno-cygwin -o myprog.exe myprog.cpp -lglut32 -lglu32 -lopengl32
where myprog is the file you saved the tutorial on. -mwindwos lets you have the standard libs linked in; -mno-cygwin lets your program run outside of cygwin environment; the -lglut32 -lglu32 -lopengl32 make sure your program links the dlls.

Thats it.
Disclaimer: I am merely a beginner - this short solution may not work for you, but I think it should. Anyway hope this helps anyone out there.
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Old 07-21-2006, 03:51 AM   #40
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I'm a newbie in games programming...or you can say that I have no idea about games programming at all....How should I start? Thanks!
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Old 07-22-2006, 10:14 AM   #41
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http://www.harveycartel.org/metanet/...tutorialA.html
Great explanation of the Separating Axis Theorem (2D Collision Detection).
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Old 07-22-2006, 02:35 PM   #42
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Quote:
Originally Posted by glo
You use cygwin? You have a problem compiling Nehe's opengl tutorial?

Nehe suggests to use VC++ to follow his tutorial but I searched everywhere for a way to compile it under cygwin when I came up with a solution:

Step1: Make sure you installed the right packages
cygwin has a nice collection of packages you can install and add with nothing but a click. Make sure you have the "opengl: OpenGL -related libraries" checked.

Step2: Make sure you have the opengl dll files in your windows\system32 folder
glut32.dll glu32.dll opengl32.dll or other appropriate ones when you make use of them.

Step3: Nehe's tutorials include an old library - The GLaux Library, which apparently is not supported anymore. An easy fix would be to comment out or delete the current including of the glaux header file and include the GLUT library instead:
#include <gl\glut.h>

Step4: Now to compile it under cygwin we will use the line:
Code:
g++ -mwindows -mno-cygwin -o myprog.exe myprog.cpp -lglut32 -lglu32 -lopengl32
where myprog is the file you saved the tutorial on. -mwindwos lets you have the standard libs linked in; -mno-cygwin lets your program run outside of cygwin environment; the -lglut32 -lglu32 -lopengl32 make sure your program links the dlls.

Thats it.
Disclaimer: I am merely a beginner - this short solution may not work for you, but I think it should. Anyway hope this helps anyone out there.
Just one thing to add: at the bottom of the link you gave you can download the cygwin source code:
Quote:
DOWNLOAD Cygwin Code For This Lesson. ( Conversion by Stephan Ferraro )
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Old 10-15-2006, 05:34 PM   #43
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Very nice utility written in VB that will take any normal bitmap, perform gnomonic projection on it and save as 6 separate bitmaps.

These 6 bitmaps then can be used as cube maps for skyboxes, environment mapping, etc - with no seams if you do it correctly.

Your original bitmap should have a 2:1 ratio.

http://www.unrealroc.com/CubeTheSphere.html
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Old 08-12-2007, 04:49 AM   #44
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Thought this may be a good link, i found it great when i was choosing an ide and need to set up directX. Its a tutorial for setting up DirectX with Visual C++ 2005 Express Edition

http://www.burninghands.net/2006/04/...h-directx-sdk/
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Old 08-21-2007, 11:06 AM   #45
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Anyone know any good 3d math sites that kind of focus on the math you can use practically within 3d rather than all encompassing theory?
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