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| | #31 |
| The Right Honourable Join Date: Mar 2004 Location: Where circles begin.
Posts: 1,061
|
__________________ Memorial University of Newfoundland Computer Science Mac and OpenGL evangelist. |
| psychopath is offline | |
| | #32 |
| pwns nooblars Join Date: Oct 2005 Location: Portland, Or
Posts: 1,094
| I am just learning to do some gaming programming and found http://lazyfooproductions.com/SDL_tutorials/index.php to be very helpful in learning a lot of the things that are needed to do the graphics, sound and controll portions in SDL . I haven't made it through all the of the tutorials, but I would recommend it. |
| Wraithan is offline | |
| | #33 |
| Registered User Join Date: Feb 2006
Posts: 5
| 3D Editor + BSP COmpiler and Net Server Last edited by octavian; 02-17-2006 at 07:46 PM. Reason: more info |
| octavian is offline | |
| | #34 |
| Registered User Join Date: Jan 2006
Posts: 7
| I would like to inform you about the new group for 2D Game Making Tutorials for newbies and not only. http://groups.yahoo.com/group/2D_Game_Making_Tutorials/ These tutorials (I hope) might help and those that are not good in programming.. Anyone is welcome to add he's own tutorials. All tutorials are in Open Document format, so you might need to download and use the free and excellent OpenOffice Suite. |
| terablade is offline | |
| | #35 |
| Supermassive black hole Join Date: Jul 2005 Location: South Wales, UK
Posts: 1,709
| Not sure if this has been posted here before but I just found it and I'm about to pop out so: http://www.devmaster.net/articles/so...ring/part1.php Nice meaty article about all things 3D (almost all). I'll certainly be giving this one a thorough read tonight!
__________________ Good class architecture is not like a Swiss Army Knife; it should be more like a well balanced throwing knife. - Mike McShaffry |
| ahluka is offline | |
| | #36 |
| Registered User Join Date: Apr 2006
Posts: 5
| out of 100's that i have looked over there is not one that i would recomend because everone who writes a tutorial learns by text and i don't. Last edited by D00M3D2; 04-10-2006 at 01:39 PM. Reason: miss spell |
| D00M3D2 is offline | |
| | #37 |
| Super Moderator Join Date: Aug 2001
Posts: 7,472
| Tons of links to other sites: http://www-cs-students.stanford.edu/.../gameprog.html And for terrain: www.vterrain.org
__________________ If you aim at everything you will hit something but you won't know what it is. |
| Bubba is offline | |
| | #38 |
| Tuxedos are good... Join Date: Jan 2006 Location: Canada
Posts: 495
| http://tassadar.physics.auth.gr/~cha...php?key=opengl This site has many free game programming books availible for download. The reason that they are free is most likely because the books are slightly dated (ie 2003 instead of 2006). The site doesn't just have game programming books, though. It has many other categories too, like php, html, css, regular C++, and much, much, more.....
__________________ Duh. |
| joeprogrammer is offline | |
| | #39 |
| Registered User Join Date: May 2006
Posts: 155
| You use cygwin? You have a problem compiling Nehe's opengl tutorial? Nehe suggests to use VC++ to follow his tutorial but I searched everywhere for a way to compile it under cygwin when I came up with a solution: Step1: Make sure you installed the right packages cygwin has a nice collection of packages you can install and add with nothing but a click. Make sure you have the "opengl: OpenGL -related libraries" checked. Step2: Make sure you have the opengl dll files in your windows\system32 folder glut32.dll glu32.dll opengl32.dll or other appropriate ones when you make use of them. Step3: Nehe's tutorials include an old library - The GLaux Library, which apparently is not supported anymore. An easy fix would be to comment out or delete the current including of the glaux header file and include the GLUT library instead: #include <gl\glut.h> Step4: Now to compile it under cygwin we will use the line: Code: g++ -mwindows -mno-cygwin -o myprog.exe myprog.cpp -lglut32 -lglu32 -lopengl32 Thats it. Disclaimer: I am merely a beginner - this short solution may not work for you, but I think it should. Anyway hope this helps anyone out there. |
| glo is offline | |
| | #40 |
| Registered User Join Date: Jul 2006
Posts: 1
| I'm a newbie in games programming...or you can say that I have no idea about games programming at all....How should I start? Thanks! |
| phreak is offline | |
| | #41 |
| return 0; Join Date: Jan 2005 Location: Netherlands
Posts: 89
| http://www.harveycartel.org/metanet/...tutorialA.html Great explanation of the Separating Axis Theorem (2D Collision Detection). |
| Snip is offline | |
| | #42 | ||
| Frequently Quite Prolix Join Date: Apr 2005 Location: Canada
Posts: 7,629
| Quote:
Quote:
__________________ dwk Seek and ye shall find. quaere et invenies. "Simplicity does not precede complexity, but follows it." -- Alan Perlis "Testing can only prove the presence of bugs, not their absence." -- Edsger Dijkstra "The only real mistake is the one from which we learn nothing." -- John Powell Other boards: DaniWeb, TPS Unofficial Wiki FAQ: cpwiki.sf.net My website: http://dwks.theprogrammingsite.com/ Projects: codeform, xuni, atlantis, etc. New project: nort | ||
| dwks is offline | |
| | #43 |
| Super Moderator Join Date: Aug 2001
Posts: 7,472
| Very nice utility written in VB that will take any normal bitmap, perform gnomonic projection on it and save as 6 separate bitmaps. These 6 bitmaps then can be used as cube maps for skyboxes, environment mapping, etc - with no seams if you do it correctly. Your original bitmap should have a 2:1 ratio. http://www.unrealroc.com/CubeTheSphere.html |
| Bubba is offline | |
| | #44 |
| Registered User Join Date: Jul 2007
Posts: 29
| Thought this may be a good link, i found it great when i was choosing an ide and need to set up directX. Its a tutorial for setting up DirectX with Visual C++ 2005 Express Edition http://www.burninghands.net/2006/04/...h-directx-sdk/ |
| mmarab is offline | |
| | #45 |
| Ethernal Noob Join Date: Nov 2001
Posts: 1,888
| Anyone know any good 3d math sites that kind of focus on the math you can use practically within 3d rather than all encompassing theory? |
| indigo0086 is offline | |
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