I have a problem when I want to add a keybaordbutton to the action maps
I don't really know this suff, I started from sunlights tutorial and added things I need along the way. Now I want to add a stuff when the user presses the space bar I did exactlye the same as Sunlight did for the ESCAPE key, but it isn't working
Did I forget something? this is what I did:
Code:
GUID g_guidApp = 
{ 0xbd0e8406, 0xfb56, 0x4322, { 0x8b, 0xc6, 0xbd, 0x6e, 0x48, 0x1f, 0x55, 0x64 } };
DWORD	g_dwGenre = DIVIRTUAL_ARCADE_SIDE2SIDE;
LPCTSTR	g_tszActionMapName = _T("Sample");

enum Actions 
{	ACTIONS_SHOOT,   //Mine
	ACTIONS_LEFTRIGHT,
	ACTIONS_LEFT,
	ACTIONS_RIGHT,
	ACTIONS_QUIT,
	ACTIONS_NONE
};

bool	g_bQuit;
bool	g_bLeft, g_bRight;
bool    g_bshoot; //mine

DIACTION g_rgActions[] =
{
	// Genre-defined virtual axes
	{ ACTIONS_LEFTRIGHT,	DIAXIS_ARCADES_LATERAL,			0, "Left/Right" },
{ ACTIONS_SHOOT,		 DIKEYBOARD_A,				0, "shoot" },  //Mine
	// Actions mapped to keys as well as to virtual controls
	{ ACTIONS_LEFT,			DIKEYBOARD_LEFT,				0, "Left" },
	{ ACTIONS_RIGHT,		DIKEYBOARD_RIGHT,				0, "Right" },
	// Actions mapped to keys
	{ ACTIONS_QUIT,			DIKEYBOARD_ESCAPE,				0, "Quit" },
	
};

DWORD g_nActions = sizeof(g_rgActions) / sizeof(DIACTION);



////////////////////////////////////////////////////////////////////////////////
// Input handling

#define	AXIS_THRESHOLD	20

void HandleAction(UINT nAction, DWORD dwData)
{
	int	nAxisPos = (int)dwData;

	switch (nAction)
	{
	case ACTIONS_LEFTRIGHT:
		if (nAxisPos < -AXIS_THRESHOLD)
		{
			g_bLeft = true;
			g_bRight = false;
		}
		else if (nAxisPos > AXIS_THRESHOLD)
		{
			g_bRight = true;
			g_bLeft = false;
		}
		else
		{
			g_bLeft = g_bRight = false;
		}
		break;
	
	case ACTIONS_SHOOT:   //Mine
		if (dwData != 0)
			g_bshoot = true;
		break;	
	
	case ACTIONS_LEFT:
		g_bLeft = (dwData != 0);
		break;

	case ACTIONS_RIGHT:
		g_bRight = (dwData != 0);
		g_bshoot = true;
		break;

	case ACTIONS_QUIT:
		g_bQuit = true;
		break;
	
	default:
		break;
	}
}
What did I miss?


thx
-- Maes