Just started a DirectX project, it's a puzzle game, and got stucked right at the beginning
I don't find a corresponding API to rotate the sprites - CSurface::Blt won't do that for me, and the BltBatch is not yet implemented (DirectX SDK 8.2).
I don't want to mess up with Direct3D stuff, all I want is to rotate my 2D objects - thought it'll be easy, but I was wrong
Any idea would be welcome.
Thank you in advance!
Have a nice code!