Ok, My major problem is I tend to make "tech demos", where I just work on some aspect, and when Its finished I'm like, well thats the only reason I did this was to see if I could to that... And I just abondon what ever I was workin on.
So I decided to make an (all be it, Simple) Game, Nibbles. Now its completed in the sense that its a full game, with a win/ quit/ and replay features.
now, the quality of the game on the other hand, is a completly different story . I used win32 console for it, and the Sleep() function to slow it down, so the controll input (arrows) are pretty iffy.
The point of the project was to finish something, and brush up on pointers / linked lists. I would welcome any comments on structure, classes (encapsulation), pointer, memory management, or linked list usage. I'll probably take suggestions on recieving input, or game improvement, but they will not be applied to this game, as the other comments will.
I DO plan to convert this to a 2d directX application too.
The .zip includes the sorce files (and list.h, list.cpp which became obselete in final builds of game) and the exe. to play, just press the arrow keys to move the worm. dont hit yourself or the borders. Also, the borders are supose to be the console windows edges, however my resolution is 1152 by 800 something.
Thanks for your time.