My new and improved breakout clone!

This is a discussion on My new and improved breakout clone! within the Game Programming forums, part of the General Programming Boards category; Alright everyone. I have made my first ever game with graphics. Here is my improved breakout clone. Many, many things ...

  1. #1
    Unregistered Leeman_s's Avatar
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    My new and improved breakout clone!

    Alright everyone. I have made my first ever game with graphics. Here is my improved breakout clone. Many, many things have been added since my last thread about the game, therefor it needs a new thread. Again, only 1 level is here right now. Tell me what you think about the block collision and the level.

    ****EDIT****
    See my later posts on this thread for the updated version
    ****EDIT****

    you can get it from: http://leeman_s.tripod.com/leepong.zip

    or alternatively just click the link below to get it from cprogramming.com
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    Last edited by Leeman_s; 01-13-2003 at 07:09 PM.

  2. #2
    Registered User Nutshell's Avatar
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    Halo,

    Yep, it's improved greatly. But when you get the ball to bounce on the edge the sound dissapears and the ball just bounces back and forth continuously. What i suggest is that you can add a little, just a little little bit of random movement to the ball, so that you can retain the feature of controlling the ball's direction using the paddle ^.^.

    By the way, did you use any books on game programming or such? Or just plain tutorials?
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    Registered User Nutshell's Avatar
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    One more thing, the ball sometimes gets stuck to the paddle, and you can sometimes even push the ball on the edge of the paddle to save a losing ball. Here's the screenshot.
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    Unregistered Leeman_s's Avatar
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    Alright, I fixed those two problems. Get the updated version from:

    http://leeman_s.tripod.com/leepong.zip

    or from the attachment

    oh and nope, no books. just the tutorials from www.winprog.org

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    Unregistered Leeman_s's Avatar
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    whoops, forgot to attach
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    When i resize the window i lose

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    Unregistered Leeman_s's Avatar
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    Oh, I forgot to take away lives, heres the MOST updated one:

    anyhow, is it good for my first game with graphics?
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    It stoppes taking away lives when youre at 1 live

  9. #9
    Registered User Nutshell's Avatar
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    LOL thats a funny one...

    DId you have a look at sources of breakout by other people before programming your own?

  10. #10
    Unregistered Leeman_s's Avatar
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    Nope, I didn't look at any source for help. This was my first stab at it. Not bad, if I say so myself

    One of the reasons I couldn't look at other source is that I haven't learned about classes yet. Most other source for games like this involve classes, so I can't read it.

    I find it works real well though, if you just think about it logically. Like think, what should happen first, then next, etc.

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