My finished pong game is here to download!

This is a discussion on My finished pong game is here to download! within the Game Programming forums, part of the General Programming Boards category; I finished my pong game. There is only 1 level right now, but I can easily add more. Anyhow, try ...

  1. #1
    Unregistered Leeman_s's Avatar
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    My finished breakout game is here to download!

    I finished my pong game. There is only 1 level right now, but I can easily add more. Anyhow, try it out and see what you think. Oh yeah, you can press the 'p' button on your keyboard to pause the game.

    http://leeman_s.tripod.com/leepong.zip
    Last edited by Leeman_s; 01-12-2003 at 02:30 PM.

  2. #2
    I lurk
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    Paddle movement is very jerky. No acceleration or deceleration? The ball seems to accelerate.

    It's hard to predict where the ball will bounce... it's almost random.

    And that's not pong, it's breakout.

  3. #3
    Unregistered Leeman_s's Avatar
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    Hard to predict where the ball will bounce? Depending on where you hit with the paddle, it moves more in that direction.

    EX: you hit the ball with the left side of the paddle, the ball will go more to the left.

    and the paddle isn't real jerky on my comp, is it for everyone else?

  4. #4
    RoD
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    Redundantly Redundant RoD's Avatar
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    little jerky, and ya its a little too random....

  5. #5
    _ Munkey01's Avatar
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    It is not jerky at all. The only thing I see is the blocks have way to many lives. Just give them one and let us check it out.

  6. #6
    Unregistered Leeman_s's Avatar
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    I'm not sure what you guys mean when you say its too random. The only time the angle is changed from just inversing dx or dy is when you hit the paddle on one side rather than the middle.

    the paddle is split up into 5 sections. the middle section (section 3) just inverses dy. section 2 subtracts .2 from dx. section 1 subtracts .4 from dx. section 4 adds .2 to dx. section 5 adds .4 to dx.

    and just to add in, the maximum number of blocks is 440 lol so yeah maybe i'll give some of them two lives or even 1 instead of 3.

    can you explain what you guys mean by it bouncing 'too randomly'?

  7. #7
    Shadow12345
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    Make it so you cannot hit the same row more than a certain number of times, I'm currently cleaning out an entire row while posting this message while leaving it there bouncing back and forth

  8. #8
    _ Munkey01's Avatar
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    Originally posted by Shadow12345
    Make it so you cannot hit the same row more than a certain number of times, I'm currently cleaning out an entire row while posting this message while leaving it there bouncing back and forth
    I did this too, but once that row is up it will do nothing but bounce back and forth until you move it to somewhere that has more blocks.

    Also, stop being so closed source and let us have a look at the code.

    Also, sometimes the ball just goes past the paddle and bounces back so you were saved from losing a life.
    Last edited by Munkey01; 01-12-2003 at 10:00 PM.

  9. #9
    napKINfolk.com napkin111's Avatar
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    Good job I say! Its not jerky and I think the way the paddle hits the ball based on where it hits the paddle is a good feature. Reminiscent of my breakout game, and btw, what graphics library did you use?

    Here's the only problem I found, the ball can get stuck in the paddle. I also had this problem when I made my game, and I corrected it by giving it a 5 pixel boost out of the paddle so it doesn't keep reversing velocity inside the paddle. In the pic the little red part sticking out of the top is the ball, and it just kept bouncing against the wall and up and down inside the paddle.

    //napKIN
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    "The best way to get answers is to just keep working the problem, recognizing when you are stalled, and directing the search pattern.....Donít just wait for The Right Thing to strike you Ė try everything you think might even be in the right direction, so you can collect clues about the nature of the problem."
    -John Carmack

  10. #10
    Registered User Frobozz's Avatar
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    I may be the only one who with this problem, but the game moves too slow on my computer.

    My Computer:

    AMD K6-2 400 (Spectra 400 overdrive)
    64Mb RAM
    Windows Me (crashes a lot upon shutdown)

  11. #11
    _ Munkey01's Avatar
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    Maybe because I am running a 2 GHz PIIII with 256 MB SDRAM and a 7200 RPM hdd.

  12. #12
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    Originally posted by Munkey01
    Maybe because I am running a 2 GHz PIIII with 256 MB SDRAM and a 7200 RPM hdd.
    Damn you're 1337!

    Really, a game with those gfx shouldnt be running slow on
    an 400 mhz machine

  13. #13
    Refugee face_master's Avatar
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    When I tried to exit it stopped responding. And make it so you need to hit each brick only once.

  14. #14
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    When i move my paddle to the left and then lose the game goes
    on while i see game over on my screen and thus finishing the
    level while already dead, anyone finished the level yet? am i
    the first (dead) guy to do it?

  15. #15
    Registered User Nutshell's Avatar
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    It's pretti good, as napkin111 said, the game has a new feature.
    But as everyone else said blocks hav too many lives, making the game become a lil boring after playing the same level for a while.

    Now can you tell us what graphics library you used? And did you use any game programming book in particular? Coz i am thinking of starting to program an "Othello" type game ;very; soon ^.^.

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