Thread: Actual Game Dev, no allegro

  1. #1
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    Actual Game Dev, no allegro

    Is it possible to program a game in C++ without using (for lack of a better phrase) the easy way out and using allegro? I mean i know you could buy something like fastgraph, but do you require those things to do it, and also one more question, in the game developing world do they acually use programs such as allegro or are they "required" to do it the lonngg.. sloow.. way?

  2. #2
    I beleive that Allegro is just a wrapper for OpenGL and DirectX so you could just use OpenGL or DirectX -

    http://nexe.gamedev.net
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  3. #3
    Rambling Man
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    No, Allegro is not the easy way out. Allegro is a library full of functions that make it easier (not easy!) to create games. DirectX is a library full of functions that make it easier (not easy!) to create games. OpenGL is a library full of functions that make it easier (not easy!) to create games. SDL is a library full of functions that make it easier (not easy!) to create games.

    Nobody in their right mind is going to create a game without some sort of API (most people use one of the above mentioned). Most of the professional games are created using DirectX or OpenGL. OpenGL is only a set of graphics functions so you're going to have to find other libraries to cover some of the other entracies of game programming. DirectX is a complete API so to speak. SDL and Allegro (well, I know FOR SURE that Allegro is) are complete APIs as well. Allegro is probably the best API out there for beginners and/or people looking to make simple 2d games. Both SDL and Allegro can be used with OpenGL, btw.

    Ok, that should give you a complete run-down of everything.

  4. #4
    Banned master5001's Avatar
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    SDL I know has an OpenGL wrapper, and I do think Allegro does too.

  5. #5
    Registered User fry's Avatar
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    Also, i wouldnt really recommend Fastgraph for creating games if you are at all serious about creating something decent Too many limitations in my mind. Using C++ with an API gives almost endless freedom. To an extent at least.
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

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    Allegro doesn't support OpenGL, however they made AllegroGL
    to do just that,you can install it along allegro.
    (No, allegro doesnt make game programming easy,it just cuts
    all the unneccesary bull and just lets you blit an image with 1 line
    of code)

  7. #7
    l'Anziano DavidP's Avatar
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    I've never used Allegro before, but I have a lot of experience with SDL and it is awesome. It is incredibly easy to use and it is a complete API: graphics, sound, joystick, mouse, keyboard, cd, and everything else you need.

    I love it.
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    Just like allegro, i dont know on the cd part however

  9. #9
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    From personal experience I can say allegro is awsome (although I havent used anything else). Its is so fsking usefull. Im gonna try SDL sometime soon. btw, why isnt it called SDML?

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    [arse teen punk mode]
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