Question on sound in a game of mine

This is a discussion on Question on sound in a game of mine within the Game Programming forums, part of the General Programming Boards category; I am using the PlaySound function to play a .wav file of an explosion within a Battleship game I made ...

  1. #1
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    Question on sound in a game of mine

    I am using the PlaySound function to play a .wav file of an explosion within a Battleship game I made for class. The problem I am having is that a section of code will not run until the .wav file is done playing. I am trying to call the PlaySound function to play the .wav file while a for loop displays a flashing HIT or MISS message. But the loop won't start until after the sound has played. Is there anyway I can play the sound while the loop is executing. I am using MSVS .Net C++.

    Thanks,
    Van

  2. #2
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    Have you tried PlaySound(file,SND_ASYNC)?
    Don't you dare hit me on the head, you know I'm not normal.
    A Stooge Site
    Green Frog Software

  3. #3
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    Just what I needed, thank you soo much. I guess if I would have read the MSDN section on PlaySound a little mroe closely I would have caught that. I cut and pasted a call to PLaySound that had SND_SYNC in it

    Van

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