Okay, game is ALMOST complete, but i need an AI

This is a discussion on Okay, game is ALMOST complete, but i need an AI within the Game Programming forums, part of the General Programming Boards category; Okay, I am making a text game and it's kinda like myst, if you have a sword the wolf doesn't ...

  1. #1
    Linux Forever
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    Oct 2002
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    373

    Okay, game is ALMOST complete, but i need an AI

    Okay, I am making a text game and it's kinda like myst, if you have a sword the wolf doesn't kill you. Else, your dead, Fred. But i want people and thing to move around. If i define a class like this:

    class skeliton{
    PUBLIC:
    int skel_pos_X = 8;
    int skel_pos_Y = 17;
    int max_attack = 10;
    int min_attack = 2;
    }

    how would i make him move at random and attack at random?

    Plus, how can i make an inventory? One that allows the use or dropping of the item?

    my code for item positions is this:
    Code:
    if (player_location_X == 7 && player_location_Y == 5)
    {
        if (bread = 1)
        {
        cout << "Loaf of bread\n";
        }
    }
    This war, like the next war, is a war to end war.

  2. #2
    booyakasha
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    one possiblity is that you have code for the enemy running on a different thread. Then you can make the thread randomly, sleep or attack or move.

  3. #3
    Registered User abrege's Avatar
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    That was bad
    I am against the teaching of evolution in schools. I am also against widespread
    literacy and the refrigeration of food.

  4. #4
    Linux Forever
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    What would the code look like?
    This war, like the next war, is a war to end war.

  5. #5
    booyakasha
    Join Date
    Nov 2002
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    208
    Originally posted by abrege
    That was bad
    What was bad?

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