What would i need to make a game in 2d?

This is a discussion on What would i need to make a game in 2d? within the Game Programming forums, part of the General Programming Boards category; like, what do i really need to have (files, programs) in order to begin programming games? what includes should i ...

  1. #1
    Emotionally Unstable DarkViper's Avatar
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    What would i need to make a game in 2d?

    like, what do i really need to have (files, programs) in order to begin programming games? what includes should i include? how would i start off?

    of what i heard, Allegro was the only thing suggested.

    i have BloodShed Dev C/C++ (newest version) and i would like to know what i need to include and what programs and files i should have in order to make a 2d game.

    and can someone please tell me how to start off the program?

    i have VERY minimal openGL support. anything 3d runs slow, but say a 3 gradient 3d triangle spinning on the middl;e axis, that runs pretty smooth.
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    You can download the DirectX SDK and try that. If you want 2D I suggest getting the archived DirectX 7.0 which includes DirectDraw API ( 2D Graphics ). There are billions of tutorials on the internet that will get you started too. So after you have that all you need to do is make some graphics with M$ Paint or you program of choice and whoop de doo a 2D game.
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    Registered User Bieh's Avatar
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    Re: What would i need to make a game in 2d?

    Originally posted by DarkViper
    ...what programs and files i should have in order to make a 2d game.
    Well, I'd probably vote for Allegro, but I've heard that SDL is pretty good too (though I havn't tried it myself ).
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  4. #4
    Emotionally Unstable DarkViper's Avatar
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    sdl is a program???

    anyways, im learning OpenGL, and it seems to be more promising than i thought, and i have more openGL support than i thought too. i have it, just when it gets into anything HUGE it goes slow.
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    If you are using OpenGL, and you need support for networking, sound, input, etc, you may like SDL. It's an API, like Allegro is, and it works nicely with OpenGL.

    Also, if you want environmental audio, OpenAL is worth looking at.
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  6. #6
    I am he who is the man! Stan100's Avatar
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    Lightbulb downloads.

    Are openGL and SDK giant downloads? I have wimpy 56k, and I don't want to sit around all day waiting for it. Thx
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    Carnivore ('-'v) Hunter2's Avatar
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    SDL, not SDK SDK means "software development kit" or something along those lines. SDL means "something_or_the_other something_else library", or something along those lines

    BTW, if you're up for something simpler than DirectX and you don't feel like downloading anything, and you're running Windows, and you don't mind a bit slower running speed, then LONG LIVE THE GDI!!!
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  8. #8
    Registered User Bieh's Avatar
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    Originally posted by Hunter2
    SDL, not SDK SDL means "something_or_the_other something_else library", or something along those lines
    Simple DirectMedia Layer

    close
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  9. #9
    Carnivore ('-'v) Hunter2's Avatar
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    Yes, I was very close, wasn't I Oh well...
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  10. #10
    I am he who is the man! Stan100's Avatar
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    tell me more about GDI and can anyone tell me the size of the downloads?
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  11. #11
    Carnivore ('-'v) Hunter2's Avatar
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    GDI:
    -slow
    -built into Windows
    -comes with a plethora of built-in features
    -download size = 0 bytes
    -does NOT work with Linux or other non-Windows systems
    -fast enough if you don't make anything crazily graphics-intensive
    -much easier than DirectDraw
    -well documented in MSDN (I think)
    Just Google It. √

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  12. #12
    napKINfolk.com napkin111's Avatar
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    I believe the SDL download is very small (~100k). Download here for win32 Thats all you need. I made my first game with SDL called Ballz. I posted it at www.geocities.com/napKINfolk/Main.html if you wanna try it.

    //napKIN
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  13. #13
    Carnivore ('-'v) Hunter2's Avatar
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    lol "ballz"? Heh, get it? Ok, so I guess I'm the only person here with a sick mind... lol oh well

    P.S.
    I made my first game with GDI called Tic Tac Toe (or Theseus and the Minotaur? Not sure which was first). I posted it at www.geocities.com/hunterguy_2/downloads.html if you wanna try it. My latest one is Space Shooterz.
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  14. #14
    Emotionally Unstable DarkViper's Avatar
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    uhhh...hehe...ballz? you better rename that project, that name is copywritten by a game for Sega Genisis. it was Segas first 3d fighting game and all the characters were made entirly from ball figures.

    i tried GDI, and i find it very confusing and i dont like it. sorry hunter.

    SDL is less than 100k eh? ill hafta get it. is it an api or a library? and if its a library, how would i be able to use it with BloodShed Dev C++?

    as for OpenGL, the libraries needed for it to compile come already equipped with your compiler. well...at least, mine did.

    Code:
    #include <gl/gl.h>
    #include <gl/glu.h>
    
    // blah blah blah
    Last edited by DarkViper; 12-06-2002 at 05:13 PM.
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  15. #15
    Carnivore ('-'v) Hunter2's Avatar
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    lol don't like GDI? I know what you mean. Don't worry about it, just learn SDL/allegro/something else, but once you've gotten the hang of graphics (i.e. double buffering and stuff), you might still want to take a step back and figure out the basics of GDI.

    Sample resume:
    --------------------
    Programming skills:

    -231 years' experience with C/C++
    -Proficient with the use of the Windows Graphics Device Interface API
    -20 years' experience of using the various components DirectX 12.8 b and earlier
    -Extensive knowledge of the use of the Allegro and SDL libraries
    -lots of other impressive stuff
    --------------------

    lol doesn't it sound impressive? But if you take out the GDI line, it just sort of deflates, in my opinion
    Last edited by Hunter2; 12-06-2002 at 05:41 PM.
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