I am writing a chess game for my school project..(Console game).. i am using BGI graphics, mouse support and bitmapsupport... My game is pretty built now.. the interface, move validation, mouse movments etc.. but the problem is with the image quality.. the images i have stored are very small and is 24bit BMP... they look good on paint.. but not on the console.. Here is a part of my code which reads and displays the image on the screen.... Help me display the image better..
Code:void wking(int sx,int sy) \\sx and sy are the screen position to place image { char a; ifstream ifil; ifil.open("C:\\project\\image\\wking.bmp", ios::in); \\image size 40 x 60 for(int i=0;i<54;i++)ifil.get(a); for(i=0;i<60;i++) for(int j=0;j<40;j++) { ifil.get(a); ifil.get(a); ifil.get(a); int g=a,k; if(a<0)g+=256; k=g/16; setcolor(k); if(a!=0)putpixel(sx+j,sy+200-i,k); } ifil.close(); }



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