What ive been working one, GL related

This is a discussion on What ive been working one, GL related within the Game Programming forums, part of the General Programming Boards category; Ive got a working version with documentation of the OpenGL Helper Library that ive been working on. It can be ...

  1. #1
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    What ive been working one, GL related

    Ive got a working version with documentation of the OpenGL Helper Library that ive been working on. It can be used to create fullscreen opengl windows, it also supports selection and key/mouse processing.

    Any comments are welcome

    http://home.earthlink.net/~eberkain/GLH.html

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    SO, guess you guys didn't like the idea?

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    I have to go to class soon, so I couldn't check out your code. Still, what does your code have over GLUT?

    GLUT is well-tested and multi-platform... in terms of practicality, there probably won't be much in writing your own framework. Surely, it could still be a good way to learn how to learn about design issues with designing such a framework, but it will be hard to convince that many people to use it.
    Prove you can code in C++ or C# at TopCoder, referrer rrenaud
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    glut dosent support fullscreen windows, with the latest BETA version you can do them, but its not reliable.

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