Rum Boogie aka try my incomplete game #2

This is a discussion on Rum Boogie aka try my incomplete game #2 within the Game Programming forums, part of the General Programming Boards category; I have release an updated version of my pacman game. It's near complete. There are still some misssing features including ...

  1. #1
    Registered User
    Join Date
    Aug 2001
    Posts
    380

    Rum Boogie aka try my incomplete game #2

    I have release an updated version of my pacman game. It's near complete. There are still some misssing features including the fixing of the speed.

    You can download it here:
    http://www.geocities.com/calvinl97/l...acdemov0_1.zip

    What do you think of the game overall so far?

    Also, could you please help me correct the ghosts movements?

    Thank you
    Don't you dare hit me on the head, you know I'm not normal.
    A Stooge Site
    Green Frog Software

  2. #2
    ...
    ... is offline
    Registered User
    Join Date
    Feb 2002
    Posts
    465
    yahoo doesnt want me to download your game.
    I came up with a cool phrase to put down here, but i forgot it...

  3. #3
    Registered User
    Join Date
    Aug 2001
    Posts
    380
    Have you tried copying and pasting the address?
    Don't you dare hit me on the head, you know I'm not normal.
    A Stooge Site
    Green Frog Software

  4. #4
    Me want cookie! Monster's Avatar
    Join Date
    Dec 2001
    Posts
    680

    Thumbs up

    The address should be: http://www.geocities.com/calvinl97/lambs4/

    This game rocks.... Nice job.

    The speed is a little bit too fast and you should make the blue ghost a bit more intelligent.
    What are the green and red ghosts suppose to do?

    I don't have time to check the editor but it looks very nice. Can you make your own levels and save them?

  5. #5
    Registered User
    Join Date
    Aug 2001
    Posts
    380
    Yes, you can save(s) and load(l) levels, but right now there's only three items you add to the maps. In the end I hope to make it more customizeable. When you save the levels they must follow the naming order(levelxx.lev).
    Don't you dare hit me on the head, you know I'm not normal.
    A Stooge Site
    Green Frog Software

  6. #6
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Hmm, maybe I should try making pac-man some time sounds like a fun project!
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  7. #7
    Registered User
    Join Date
    Oct 2002
    Posts
    118

    Cool!

    Very cool game, love the sound effects!!! Yer right about timing, but other than that - excellent!
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

  8. #8
    S Sang-drax's Avatar
    Join Date
    May 2002
    Location
    Göteborg, Sweden
    Posts
    2,072
    Originally posted by Monster
    The speed is a little bit too fast
    ROFLOL
    That was a major understatment!
    Totally unplayable, the pacman didn't move, it teleported to the corners when a arrow button was pressed.


    The game has some potential, but you *must* implement some kind of timing routine, either with constant (easiest) or variable FPS.
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  9. #9
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    Maybe there's just no speed control in, and your computer is way faster than everyone else's? (i.e. other people w/ 400 mhz cpu's and you have 200000 mhz maybe, and he doesn't have those few lines of code that limit the speed to around 60 fps)


    **EDIT**
    sorry, didn't read your whole post
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

  10. #10
    Registered User
    Join Date
    Jan 2002
    Posts
    18
    Don't mean to drift off topic but Hunter2 you might want to fix your signature.

    P.S.
    if(somebody.is(about_to).shoot() == you)
    {
    you.better(put_on(Vest(VS_LARGE | VS_BULLETPROOF)); //this line very important!!!
    }

    Look at the line within the if statement. 1 too few closing paranthesis.
    Be yourself for those who mind don't matter, and those who matter don't mind.

  11. #11
    Carnivore ('-'v) Hunter2's Avatar
    Join Date
    May 2002
    Posts
    2,879
    let's see this:
    if(
    somebody.is(about_to)
    shoot()
    == you
    )

    Wrong, it's perfectly fine

    **EDIT**
    oh, within the if. Oops Fixed it!
    Last edited by Hunter2; 11-29-2002 at 06:03 PM.
    Just Google It. √

    (\ /)
    ( . .)
    c(")(") This is bunny. Copy and paste bunny into your signature to help him gain world domination.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. Open-source Game Project
    By Glorfindel in forum Projects and Job Recruitment
    Replies: 0
    Last Post: 03-24-2009, 01:12 AM
  2. game engine advice?
    By stien in forum Game Programming
    Replies: 0
    Last Post: 01-23-2007, 02:46 PM
  3. 2D RPG Online Game Project. 30% Complete. To be released and marketed.
    By drallstars in forum Projects and Job Recruitment
    Replies: 2
    Last Post: 10-28-2006, 12:48 AM
  4. Problem with Visual C++ Object-Oriented Programming Book.
    By GameGenie in forum C++ Programming
    Replies: 9
    Last Post: 08-29-2005, 11:21 PM
  5. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21