OpenAL

This is a discussion on OpenAL within the Game Programming forums, part of the General Programming Boards category; Not Sure if this is the right place for this but I was wondering if anyone had any information on ...

  1. #1
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    OpenAL

    Not Sure if this is the right place for this but I was wondering if anyone had any information on OpenAL. I have checked out Loki's and Creative's Sites but they are not very helpful for a relative beginner in the area. I also checked Google and usenet groups but again the same problem.

    Does anyone know of any tutorials on the subject or other sites with information.

    Any help would be much appreciated.

    Thanks in advance.

  2. #2
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    It's called OpenGL, i highly recommend it, OpenGL is very powerful, and easy

    A VERY good place for OpenGL is: www.gametutorials.com

    They have everything you need to get started in OpenGL.

    If you have any questions about 3D graphics (on-technical, i don't have time to answer techincal questions) Just instant message me.

    Ciao ;D

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    NO . It's called OpenAL

    It's an Open Audio Library.

    For Sound

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    sorry, my mistake.

  5. #5
    fry
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    lol. An honest mistake

    Anyway, i don't ever recalled this being asked. You might like to try gamedev.net. They should have some stuff, if you haven't been there already

    EDIT: Found these in Google:

    http://java-game-lib.sourceforge.net...al_basics.html

    http://www.gel.ulaval.ca/~dumais01/g...Tutorial2.html
    Hope that helps.
    Last edited by fry; 11-19-2002 at 05:57 AM.
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

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    Check in my signature. There's a cool PDF that should help you out a bit. Also, check out the PLG book (beside the SDL link) as it covers OpenAL as well. It should work in Windows.

    OpenAL is pretty powerful. It was used for Unreal Tournament 2003 even.
    Last edited by DOlson; 11-19-2002 at 07:52 AM.
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    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


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  7. #7
    Used Registerer jdinger's Avatar
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    Cool! Thanks for the link, DOlson.

    My current game project uses DirectX for everything (sound, music, input, graphics, etc.) and I on my next project I don't want to use any of DX (already decided on OpenGL for the graphics, so now I thinked I've found my sound API ). Still trying to find an input API to use (though I figure I'll probably have to write a one myself if I want to avoid DX and go above the basic WM_KEY/MOUSEBUTTON messages).

    Nothing wrong with DX in my opinion but I'd like to "spread my wings" so to speak and use something(s) completely different for my next project.

  8. #8
    Rambling Man
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    jdinger, your game is starting to look frikkin awesome! I can't wait until you have an alpha version to play.

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    OpenAL is not really good compared to direct sound. In fact OpenAL is no where near direct sound. Nevertheless, it is better than nothing. It is about as good as it gets for platform independant sound SDK's.

  10. #10
    Used Registerer jdinger's Avatar
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    Tech, thanks! I've got some time off coming up for the holidays so I plan to dive head first into getting the level editor finished.

    master5001, I haven't checked it (OpenAL) out yet. I may go with fmod. I haven't really looked into either too much yet. Nothing wrong with DX etc, but the main reason I program outside of work is for the sake of learning. That's mainly why I'm trying to use non-DX API's for my next project.

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    No problem jdinger. I know what you mean. There was once a time when I wrote my own 3d engine, mouse drivers, and basic sound drivers. It was all for the sake of better understanding. But you should keep on eye out for solid API's for when you are done making your own proprietary interfaces.

  12. #12
    Used Registerer jdinger's Avatar
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    Trust me, master5001, if I knew of a solid non-DX input API that I could use for my next game I'd be all over it. As of yet I haven't found one though.

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