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| | #1 |
| ~- Y u n a -~ Join Date: Dec 2001
Posts: 291
| 3d Games Programming. ermm.. then, what type of the programming did they used? is it ? C or C++ ??
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| | #2 |
| End Of Line Join Date: Apr 2002
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| best ask in the game forum then... moving .....
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| | #3 |
| UNBANNED Join Date: Jan 2002
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| www.aliaswavefront.com They have a free Learning edition of their 3D maker, you may be able to create animations using this tool also. I think they use a process of KeyFraming that is they have a timeline, and at set intervals the positions of the character/model are set. It's the job of the game engine to smoothly move those points to the specified keyframe set. With motion capture they can pretty accurately animate a character based on their human counter-part.
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| | #4 |
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| oh, thanks anyway, some question i'm still thinking, for eg: counter-strike gaming which have following step to make : first they make the map animation 3d first, and then make characters, weapons, and texture on the maps (tree, and...) 2nd, after they are doing the whole texture and the images .. they will do the script code...? so, do they use C/ C++ code? i heard that quake III is made from C/ C++ language. commment pls, thanks
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| | #5 |
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| Are you just looking for info on how to create like a new Map for counter-strike????
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| | #6 |
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| well, nop, i'm meaning that how they create a counter-strike gaming. they should do the animation of the 3d graphic, such as the way user control the movement, the animation of the turning direction and so on.. |
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| | #7 |
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| did they provide some tutorials of the site that you intro to me ?
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| | #8 |
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| Well, for any 3D game - the GAME ENGINE, which controls how 3D objects are placed in the game, will face your character any way you point him and run through the animation which is as I said a bunch of KEYFRAMED movements that the GameEngine will hopefully smooth out. This subject is so complex I can't give you a good answer here, so visit these sites and maybe you can get a better grasp on things. www.gamedev.net www.gametutorials.com Yes, most games are made with C/C++ and the Quake source code is available freely on the net, try searching for it.
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| | #9 |
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| oh .... a lot of thanks to you. anyway, can you differ. with the borland C and the visual C i have open a source code of the gaming, but it can't exe as well (that's mean there's some error on it.) so, C / C++ , do they use Visual studio C to do 3d gaming ?
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| | #10 |
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| C/C++ is the language, Visual Studio and Borland are the compilers - either compiler you use, it doesn't matter, you can make anything you like. Although Visual Studio is much nicer than Borland. People program for WINDOWS, so it's Win32 programming using the Win32 API. You can program using the Win32 API with any C/C++ compiler you choose, but you must compile it on a Windows machine. For 3D they use either OpenGL or DirectX.
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| | #11 |
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| i guess it might need to know alot of language to make a 3d gaming isn't it ? so what 's language should learn actually? direct X language (what type of language actually ..,..?) included on the 3d gaming?
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| | #12 |
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| Here's where you start: You learn C/C++ first --------->Then learn--------> Win32 API ----->Then Learn ---------> DirectX/OpenGL ------>Then--------> Beely's First 3D game ( you still need to learn 3D though) From start to finish should take you about a good 3-yrs as long as you keep up with it, otherwise 5yrs.
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| | #13 |
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| If you wanna go into it hardcore, look up on the DirectX (particulary Direct3D) API in C++.
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| | #14 |
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| Try english first. That's what language all the Help files and refrences are in (for the most part).
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| | #15 | |
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| Quote:
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