Windows GDI

This is a discussion on Windows GDI within the Game Programming forums, part of the General Programming Boards category; I'm sure that as long as it has to do with game programming it is ok, even if Java. Java ...

  1. #31
    UNBANNED OneStiffRod's Avatar
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    I'm sure that as long as it has to do with game programming it is ok, even if Java.

    Java has got to be slower than GDI and also there is problems with refresh rates and mouse control using java, I'm talking about on Windows machines. Although there is JIT if you need it.

    Here's another IDE, I think it's a tweak of the Free Java Sun compiler - but it's easier to find and is updated regularly.

    www.netbeans.org
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  2. #32
    Carnivore ('-'v) Hunter2's Avatar
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    Hmm, I always used the "Forte for Java" IDE... it was the best I could get on a budget of $0
    Just Google It. √

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  3. #33
    UNBANNED OneStiffRod's Avatar
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    I'm pretty sure that NetBeans is the Forte for Java IDE only the open Source community has bettered it, graphically. It's also FREE.
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  4. #34
    Carnivore ('-'v) Hunter2's Avatar
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    I see But you know, I'm pretty sure Forte for Java was free too...
    Just Google It. √

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  5. #35
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    #1 GDI does have fullscreen capabilities
    Sorry I didn't mean just fullscreen. The gdi doesn't
    have the capability to set into whatever video mode
    you want.

    #3 GDI isn't just for "crappy" programs
    Just not for games.

  6. #36
    S Sang-drax's Avatar
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    Originally posted by Nick
    Sorry I didn't mean just fullscreen. The gdi doesn't
    have the capability to set into whatever video mode
    you want.
    Actually it does.

    Code:
    LONG ChangeDisplaySettings(
      LPDEVMODE lpDevMode,  // graphics mode
      DWORD dwflags         // graphics mode options
    );
    
    
    LONG ChangeDisplaySettingsEx(
      LPCTSTR lpszDeviceName,  // name of display device
      LPDEVMODE lpDevMode,     // graphics mode
      HWND hwnd,               // not used; must be NULL
      DWORD dwflags,            // graphics mode options
      LPVOID lParam            // video parameters (or NULL)
    );
    Last edited by Sang-drax : Tomorrow at 02:21 AM. Reason: Time travelling

  7. #37
    Registered User 4point5's Avatar
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    Cool

    Why does everyone on the Internet act like such smart-asses? Including me...
    Don't try so hard. Just let it happen.

  8. #38
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    In a twisted way this proves my point
    lpDevMode has about 30 entries which you are suppose
    to set some how. With SDL you can just
    use SDL_SetVideoMode(640, 480, 16, SDL_FULLSCREEN)

    If I ever have enough time... I will
    try learn how to use the gdi to make tools for games.

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