Allegro or SDL?

This is a discussion on Allegro or SDL? within the Game Programming forums, part of the General Programming Boards category; I'm moving on to learn graphical programming, and I was wondering if I should use Allegro or SDL. Thanks, //napKIN ...

  1. #1
    napKINfolk.com napkin111's Avatar
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    Question Allegro or SDL?

    I'm moving on to learn graphical programming, and I was wondering if I should use Allegro or SDL.

    Thanks,

    //napKIN

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  2. #2
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    My vote goes to SDL.

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    SDL.

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    SDL

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    napKINfolk.com napkin111's Avatar
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    Talking

    Thanks alot, I been having trouble getting Allegro so I downloaded SDL instead, and found that it is very good so far.

    //napKIN

    ----->>All Hail John Carmack<<-----
    "The best way to get answers is to just keep working the problem, recognizing when you are stalled, and directing the search pattern.....Donít just wait for The Right Thing to strike you Ė try everything you think might even be in the right direction, so you can collect clues about the nature of the problem."
    -John Carmack

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    Carnivore ('-'v) Hunter2's Avatar
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    My vote is Windows GDI. Slow but does the job, and nothing extra to download. And it's not something that was made up by some 3rd party, so companies might use it. Allegro is a library made by a 3rd party (i.e. not by you or M$); most professional companies won't use it. Probably the same with SDL.
    Just Google It. √

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    Originally posted by Hunter2
    My vote is Windows GDI. Slow but does the job, and nothing extra to download. And it's not something that was made up by some 3rd party, so companies might use it. Allegro is a library made by a 3rd party (i.e. not by you or M$); most professional companies won't use it. Probably the same with SDL.
    SDL was used by Loki to port many Windows games over to Linux.

    More recently, it was used in Unreal Tournament 2003 for Linux (installer is on the 3rd CD).

    If Epic Megagames isn't a "professional company" then I don't know what is.

    Not to mention that they use OpenAL for audio as well.
    D. Olson
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    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


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  8. #8
    Carnivore ('-'v) Hunter2's Avatar
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    Probably the same with SDL.
    Just Google It. √

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    I don't understand what you mean by 3rd party. Unless
    the company is Microsoft isn't the gdi made by a 3rd party?

  10. #10
    I am he who is the man! Stan100's Avatar
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    SDL download?

    While on the topic, how big is the SDL download? (in KBs or MBs)

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    It's pretty small only about 700kb and that includes documentation.

  12. #12
    Carnivore ('-'v) Hunter2's Avatar
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    Unless the company is Microsoft isn't the gdi made by a 3rd party?
    No, because Windows is made by Microsoft too, and you're only going to be using GDI with Windows, for obvious reasons. I sort of get what you're saying though...
    Just Google It. √

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