Thread: Tutorial(s) for planning and implementing Textadventures in C

  1. #1
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    Question Tutorial(s) for planning and implementing Textadventures in C

    Hi there,

    I'm a bit bored at the moment, so I'm trying to figure out a nice Textadventure game written in C (yes: I mean C - NOT C++!). My only problem is how to plan my textadventure. It should be a test for me, to see how far I am with learning this language, but it sure should be fun to play, too ;-) Allthough, I ain't got any ideas what the game should be about. I've seen a tutorial about a textadventure in QBASIC in which some people travel to moon in a self made space-ship. But at first, I don't wanna program that game in QBASIC and second, I think it's a bit boring having always the same boring dialogues (you know: anything's wrong with the ship/ -> someone has a solution and everything's allright again... - it's just always the same!!! )

    Now, does anyone of you guys know, where I can find some good tuts about making up textadventures ??? Thx!!!

    cya,
    Skully

  2. #2
    Seven years? civix's Avatar
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    You might try http://www.gametutorials.com ...I dont know if its C tuts there or what, but hey, its something!
    .

  3. #3
    I lurk
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    This may have something of interest: http://lightatdawn.cprogramming.com

  4. #4
    Registered User fry's Avatar
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    gamedev.net has a lot of good articles.
    IDE: Dev C++ 5
    Lib: Allegro
    OS: Windows 2000

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