I want to program a game, what do i need?

This is a discussion on I want to program a game, what do i need? within the Game Programming forums, part of the General Programming Boards category; *off topic* I second that. If you have a problem with Hunter2 (not sure why you would anyway, he hasn't ...

  1. #46
    Used Registerer jdinger's Avatar
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    *off topic* I second that. If you have a problem with Hunter2 (not sure why you would anyway, he hasn't done anything to provoke it) then take it off line. Your posts towards him come off as a personal attack and have nothing to offer this thread.


    *on topic* Dark Viper if you don't want to download the DX SDK, most game programming books that teach DX come with it on CD.

    As for the GDI, Hunter2 what do you think about making a small set of tutorials on using the GDI? PM me if you interested and we can divy up which parts we'll each work on.

  2. #47
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    Programming games means not using GDI. Period. That's my point. Sorry for the bull**** that I used to cloud that up.
    D. Olson
    The Mandrake eXPerience
    Battle Pong

    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


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  3. #48
    Carnivore ('-'v) Hunter2's Avatar
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    That's ok. But I did use GDI to make a game, and it is quite entertaining (despite its simplicity), and runs decently quickly (other than the times when you use a limitbreak, when millions of rockets fly onto the screen). Besides, I just found out that in ddutil.cpp (i.e. something that supposedly originated from M$ to help people to use DirectX), it uses GDI to load bitmaps. And that's because DirectX includes support for GDI. Thus, GDI is very useful if you want to understand how to load bitmaps w/out being handfed by M$
    Just Google It. √

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  4. #49
    Used Registerer jdinger's Avatar
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    Originally posted by DOlson
    Programming games means not using GDI. Period.
    Really? Where'd you read that?

    Though I currently only use GDI in support of my DX and OpenGL games (ie: file loading, etc), and I'll admit that GDI wasn't designed with games in mind, that doesn't mean that you can't create a game with it.

    The first 3 games I ever created used 100% GDI for graphics (1 RPG, 1 space shooter and 1 dice game). None of them may have been groundbreaking, commercial class games, but that was how I cut my teeth in graphics.

  5. #50
    Carnivore ('-'v) Hunter2's Avatar
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    Heh btw (off topic):
    I doubt you can outrun a bullet
    That wasn't the point By running in an erratic fashion, you might confuse the guy so that he'll miss you!
    Just Google It. √

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  6. #51
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    Originally posted by Hunter2
    Heh btw (off topic):
    That wasn't the point By running in an erratic fashion, you might confuse the guy so that he'll miss you!
    So change it to this then:

    if(somebody.is(about_to).shoot() == you)
    {
    you.better(run.erratically); //this line very important!!!
    }


    But again... I still doubt it. But it would look pretty funny.
    D. Olson
    The Mandrake eXPerience
    Battle Pong

    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


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  7. #52
    Carnivore ('-'v) Hunter2's Avatar
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    But again... I still doubt it.
    Don't you play any computer games?
    Just Google It. √

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  8. #53
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    Originally posted by Hunter2
    Don't you play any computer games?
    No... Just the ones you see on my desktop: http://aslan.no-ip.com/~dana/img/desktop20021112.png
    D. Olson
    The Mandrake eXPerience
    Battle Pong

    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


    I am a signature virus. Please add me to your signature so that I may multiply

  9. #54
    Carnivore ('-'v) Hunter2's Avatar
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    lol OKAY, so you do.
    Just Google It. √

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