Is Allegro good for starters?

This is a discussion on Is Allegro good for starters? within the Game Programming forums, part of the General Programming Boards category; Im very new to programming, and have finally learned the C language fairly well and have made my own graphics ...

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    Is Allegro good for starters?

    Im very new to programming, and have finally learned the C language fairly well and have made my own graphics functions, but now I want to move on. I was wondering if Allegro will work with Borland 3.1 C++ compiler, and if so, is it good for starters. If not, which is a good one to start with? Any suggestions? Thanx.
    "The distinction between past, present and future is only an illussion, even if a stunning one."
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    Code Goddess Prelude's Avatar
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    >Borland 3.1 C++ compiler
    Why not upgrade? Borland offers the C++ 5.5 compiler for free download. I don't know if Allegro will work on 3.1, but if it does it is an excellent library to get started with.

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    Banned frenchfry164's Avatar
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    yes, Allegro is excellent for a beginner, and even for intermediate programmers. I'm going to be moving into something else in a bit more than likely, probably DirectX, since my doesn't support OpenGL too well. I'm going to hold out until I get my RPG done b4 I switch over, DirectX 9 will be out by then, so I can start out with the best version. However, again, my card won't the new features anyway .

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    Registered User Bieh's Avatar
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    Re: Is Allegro good for starters?

    Originally posted by Tommaso
    is it good for starters?
    Yes, Allegro is really easy to use. Try my game 'SpaceWars' (link in sig) to see what I made with it
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

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    The above game is great! I played it for an hour, and it was still fun after that. Most home made games I have seen don't even compair. Great work! I hope that I can create something as good someday. If you don't mind me asking, how long have you been programming? And, how ong did it take from beginning to end? Thanks!
    "The distinction between past, present and future is only an illussion, even if a stunning one."
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    Registered User Bieh's Avatar
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    Originally posted by Tommaso
    The above game is great! I played it for an hour, and it was still fun after that. Most home made games I have seen don't even compair. Great work! I hope that I can create something as good someday.
    Thanks

    Originally posted by Tommaso
    If you don't mind me asking, how long have you been programming? And, how ong did it take from beginning to end? Thanks!
    I started programming in QBASIC when I was 10, and in C++ when I was 14 (I'm 17 now). Don't ask me for an exact estimate, but the filedate on the very first thing I did with Allegro (which failed horribly ) was 'Wednesday, 29 May 2002, 11:00:19 a.m'. I released SW1.0 on the 6th of September 2002. You do the maths

    Now I'm working in OpenGL for SpaceWars II, and it's starting to look quite nice . Don't hold your breath for a release any time soon, though
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

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    I'm gonna have to recommend SDL, but I'm not sure how easy it is to get working with that particular compiler.

    It's pretty easy if you use Visual C++ or even DevC++ in Windows, or just use gcc if you use Linux.

    I've never tried Allegro, but lots of commercial games used SDL for Linux, and I'm learning it now. It is pretty easy, so far.
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    Will Allegro work with Borland 3.1?
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

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    Allegro and BC3.1

    Allegro has had a hard time running on any borland systems, but by 4 they were boasting support for 5.5 free command line. I would recommend SDL too, which works great with the free compiler Dev-C++. http://cone3d.gamedev.net has some tutorials on setting it up, and SDL is really really easy to use. (So easy I tell anybody that they can contact me if they need any help.)

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    I envy its forum, many active ones~
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    Is SDL compatible with Borland 3.1?
    If so, I think I will choose that one, just by what I have heard about it.
    "The distinction between past, present and future is only an illussion, even if a stunning one."
    -Albert Einstein

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    UNBANNED OneStiffRod's Avatar
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    Why can't you just update your compiler like everyone has asked, here I've done most of the leg work for you and given you the links to the fore mentioned compilers, borland 3.1 is way outta date cheif.

    http://www.borland.com/products/down...cbuilder.html#

    http://www.bloodshed.net/devcpp.html
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    Carnivore ('-'v) Hunter2's Avatar
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    Yes, it is good for beginners (though I've never tried it ). But why doesn't anybody try WINDOWS GDI?
    Just Google It. √

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    Originally posted by Hunter2
    Yes, it is good for beginners (though I've never tried it ). But why doesn't anybody try WINDOWS GDI?
    Some people don't run Windows. That may be hard for you to understand, but it's true.

    SDL works on Linux, Mac, Windows, BeOS, and other platforms you've never heard of.

    SDL is easy for beginners, but it's certainly powerful enough for commercial games. Look at Loki and Epic MegaGames.
    D. Olson
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    Carnivore ('-'v) Hunter2's Avatar
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    some people don't run Windows.
    But most people do, and even though GDI is a viable solution for making a square appear on the screen, it is never ever mentioned. I never thought GDI was that evil!
    Just Google It. √

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