Xtreme Fight 1.0 is not quite ready...

This is a discussion on Xtreme Fight 1.0 is not quite ready... within the Game Programming forums, part of the General Programming Boards category; But in the meantime, here's a brand new test version of it. Please, I really want to hear your opinions ...

  1. #1
    Registered User
    Join Date
    Mar 2002
    Posts
    249

    Arrow Xtreme Fight 1.0 is not quite ready...

    But in the meantime, here's a brand new test version of it. Please, I really want to hear your opinions on it, and how the final version can be improved before I release it. Thanks!

    BTW, there is a new mode, called "Battle mode". Right before you think you are going to die on the next attack, type 'r' to run away, or else you won't get any points - that's how you play it. Also, could everyone plz post there highest score as well? (I'm curious).
    Attached Files Attached Files

  2. #2
    BMJ
    BMJ is offline
    Banal internet user BMJ's Avatar
    Join Date
    Aug 2002
    Location
    Chicagoland
    Posts
    1,380
    Pretty neat! It's of the better of most text-based "battle" games

    Expand and improve upon it... or, move on to something else, whichever

  3. #3
    Rambling Man
    Join Date
    Jan 2002
    Posts
    1,050
    I agree that is one of the better text-based battle games I've seen. Not too shabby. And also like, BMJ, said keep up the good work...

  4. #4
    Linux Forever
    Join Date
    Oct 2002
    Posts
    373
    neat. but in the Bob's Lost mini game, there is a typo, i hit m, and it said:
    You have entered something wrong.
    Do you want to continue plaing bob's lost?

    Plaing should be playing.
    But it's a cool thing. Could i see some of the code (not the whole thing, so you won't think im stealing it ) i just wanna see how that is done.
    This war, like the next war, is a war to end war.

  5. #5
    Registered User
    Join Date
    Mar 2002
    Posts
    249
    ^It's supposed to say that. If you want to keep playing, just enter 'n'. I should of just made the user enter 'e' to exit, but I just made it so that to exit the mini game you have to type in something wrong, that's all.

    To make it all I did was make a whole bunch of functions, its pretty simple, really. There's probably a better and more effiecent way of doing it, but I just did it like this:

    Code:
    void ForestSE (void)
    {
    	
    	system("CLS");
    cout<<"You moved "<<way<<".";
    cout<<" You are standing in the forest\n";
    
    cin>>input;
    
    if (input == '8')
    {strcpy(way, "north");
    ForestNE();
    }
    if (input == '4')
    {strcpy(way, "west");
    ForestSW();
    }
    if (input == '6')
    {cout<<"A fence is blocking you from going that way "<<flush;
    getch();
    ForestSE();
    }
    if (input == '2')
    {cout<<"A fence is blocking you from going that way "<<flush;
    getch();
    ForestSE();
    }
    else 
    {use8 = 5;
    Start();}
    }
    And please keep those feedback comments coming, I want to know how I can improve it!! Thanks!!
    Last edited by funkydude9; 10-23-2002 at 10:18 PM.

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. OpenGL question
    By WinteRx182 in forum C++ Programming
    Replies: 4
    Last Post: 04-22-2009, 09:51 AM
  2. Creating pop up menus
    By Ti22 in forum C++ Programming
    Replies: 22
    Last Post: 01-18-2005, 09:27 PM
  3. Trouble using Wife 1.0
    By bookworm in forum A Brief History of Cprogramming.com
    Replies: 17
    Last Post: 07-11-2003, 11:41 AM
  4. Here it is: Xtreme Fight 1.0 !
    By funkydude9 in forum Game Programming
    Replies: 13
    Last Post: 11-22-2002, 07:40 PM
  5. Xtreme Fight 0.8
    By funkydude9 in forum C++ Programming
    Replies: 5
    Last Post: 09-27-2002, 09:25 PM

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21