check out what I have so far for my game
Hey I have finally gotten to a phase where I can start to show my game to other people. It has taken me a few weeks to get things to work 'perfectly'. The hardest part was getting the 'spaceship' physics to look realistic. I also had to write somethign to make the stars randomly blink out (twinkle). I still have yet to create any artificial intelligence or enemy units, but I'm optimistic about the future of this game. By the way it is called 'revolting against a super power' and is written with OpenGL and NeHe's Lesson1 base code (all the code that contains window creation and stuff with the winapi). I am currently working on a way load models from WorldCraft's '*.map* files. You can download the game from
you simply press the arrow keys to get the spaceship to move around the screen.
The only errors that I know of so far is the fact that the planets don't always show up in a spot where the player can see them, which has been really annoying.
Tell me what you think so far. You can also give me some suggestions if you'd like
Re: check out what I have so far for my game
Hey, that's pretty cool :).
Originally posted by Shadow12345
Hey I have finally gotten to a phase where I can start to show my game to other people
I think I've found a bug, though: If you hold down left long enuf, the ship will go to the side of the window, and start to move down. As it moves, the red sphere on the left-rear of the ship starts to grow, eventually getting almost as big as the ship (!). I'll post a screenshot if you want.
NeHes Milkshape tutorial is fairly simple and easy to implement. That's what I'm using for SpaceWars 2, and it seems to be working fairly well (so far, at least...).
Originally posted by Shadow12345 I am currently working on a way load models from WorldCraft's '*.map* files.
Another very important update
I have a primitive model-loading system. It reads worldcraft *.map* coordinates and makes up the model that i built (worldcraft is by far the easiest 3d mapping tool ever created). Anyways I have problems becaause I foudn out after I got the file loadign system working that worldcraft .map files don't actually hold verticies, but rather they hold vectors that describe planes and they get verticies by calculating where the planes intersect...I think its a way to concerve space. The model that you will see in my game takes up almost 1,000 lines and is almost too big to be help in a text file
Look at it and tell me what you think. I know that it goes off of the screen ( has to do with where the camera is positioned) and the way it moves could be fixed.