Game Engine Design

This is a discussion on Game Engine Design within the Game Programming forums, part of the General Programming Boards category; Does anybody know of any tutorials/articles which give guidelines to efficient game engine design? i.e. what bits to make into ...

  1. #1
    Russell
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    Game Engine Design

    Does anybody know of any tutorials/articles which give guidelines to efficient game engine design? i.e. what bits to make into classes(the window code, camera, message handler etc.) and functions etc.?

  2. #2
    Rambling Man
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    here

    and

    here

    and

    here

  3. #3
    l'Anziano DavidP's Avatar
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    well it is pretty logical really. Just think of what you will need.

    You will need some type of class to contain the map. You will need some type of class to contain objects on the map. You will need a class to run animations. You will need a class to handle players and player interactions. You will probably need a class for weapons.

    That should get you started on knowing what kind of classes you will need...
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