3d Studio Max/Inventor in DirectX

This is a discussion on 3d Studio Max/Inventor in DirectX within the Game Programming forums, part of the General Programming Boards category; Is it possible to use autodesk programs to make graphics to use in DirectX? Does it get treated like a ...

  1. #1
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    3d Studio Max/Inventor in DirectX

    Is it possible to use autodesk programs to make graphics to use in DirectX? Does it get treated like a object?

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    Well I'm sure you can use that if you would like. Just write your own plugin if you know the file format real well.

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    my own plugin? im new at this, thats way over my head. i have no real idea about either format. it the program itslef i can get help on. is it possible(could i use a .3ds file?)?

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    Originally posted by mart_man00
    my own plugin? im new at this, thats way over my head. i have no real idea about either format. it the program itslef i can get help on. is it possible(could i use a .3ds file?)?
    3DS File? Definitely. You would need to write your own function to parse through the vertices and materials and such. However, if you want an easy way out there is another way. The X File Format. This is DirectX's file format obviously. Anyway you can use the tool that comes with the DX 8.1 SDK to convert *.3DS files to *.X files. There is help in the sdk documentation about parsing the files and loading them. I've written my own loader a while back and can help you on it if you need help. Let me know. Good luck.

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