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| | #1 |
| x4000 Join Date: Jun 2002 Location: Outer Space!
Posts: 542
| OpenGL Thanks
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| Ruski is offline | |
| | #2 |
| x4000 Join Date: Jun 2002 Location: Outer Space!
Posts: 542
| Preferably for Visual C++
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| Ruski is offline | |
| | #3 |
| Registered User Join Date: Mar 2002
Posts: 326
| Learn more C++ before you try to learn OpenGL. |
| JoshG is offline | |
| | #4 |
| Registered User Join Date: Aug 2002
Posts: 8
| Good OpenGL book OpenGL Game Programming from Prima Tech is pretty good. It not only teaches you OpenGL but it also teaches you the basics of DirectX and WGL. It's a pretty good book. |
| cyrix is offline | |
| | #5 |
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| i don't know any specifically for any compiler, but one of the best books out there is the 'OpenGL Programming Guide (3rd Ed.)' the 'OpenGL SuperBible (2nd Ed.)' and if your really in for a brain hurt, you know your math, and you wanna know how to do virtually everything manually and get a good understand of graphics in general, 'Computer Graphics Using OpenGL (2nd Ed.)' its good for anyone using CG not just OpenGL users. |
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| | #6 |
| Registered User Join Date: Jun 2002
Posts: 150
| Here's a previous version of the 'Red Book': http://fly.cc.fer.hr/~unreal/theredbook/ This one has all of the chapters (14 instead of 13): http://ask.ii.uib.no/ebt-bin/nph-dwe...per/OpenGL_PG/ And the 'Blue Book' for reference: http://ask.ii.uib.no/ebt-bin/nph-dwe...oper/OpenGL_RM Or you could go here: http://www.opengl.org/developers/code/tutorials.html I've got an older copy of the 'Super Bible'. I can get you a link to it if you want to download it. Just let me know. |
| tgm is offline | |
| | #7 |
| Rambling Man Join Date: Jan 2002
Posts: 1,050
| Couldn't agree with more Josh; you should learn more C++ before you venture into OpenGL. I'm only saying this because from the post I've read of yours it seems that you don't have much programming experience at all |
| TechWins is offline | |
| | #8 |
| I lurk Join Date: Aug 2002
Posts: 1,361
| I have the "OpenGL Superbible", so far it seems like a very good book. I ordered it second hand off of amazon.com, perfect condition too. |
| Eibro is offline | |
| | #9 |
| Guest
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| OpenGL Game Programming. They use MS VC++ 6. |
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| | #10 |
| x4000 Join Date: Jun 2002 Location: Outer Space!
Posts: 542
| Thanks
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| Ruski is offline | |
| | #11 |
| Seeking motivation... Join Date: May 2002
Posts: 537
| The Red Book is the best you can get, written by the OpenGL review board I think. I have the SuperBible which is good for windows stuff, but a bit lacking in some areas.
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| endo is offline | |
| | #12 |
| Registered User Join Date: Nov 2001
Posts: 626
| I have the red book, openGL superbible (dont like it that much b/c it starts you off with glut and i personally dont like glut!), and OpenGL Game Programming (really liked this one)
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| xds4lx is offline | |
| | #13 |
| x4000 Join Date: Jun 2002 Location: Outer Space!
Posts: 542
| I think openGL is too advance for me.. I should start off with simple MFC, then goto WinAPI and then DX.. then, and only then I can try some OpenGL :P
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| Ruski is offline | |
| | #14 |
| Registered User Join Date: Mar 2002
Posts: 326
| OpenGL to advanced so you are gonna learn MFC, then Win32 API, then DX, then try some OpenGL. Well I guess we will see you in about 10 years.... Seriously, try Allegro, it is simple, you will learn what stuff is, then move onto OpenGL or something. I have never used DX or OpenGL, but at my skill level Allegro is not holding me back. What I mean to say is that I am not gonna be making any kickass 3d games soon, just sorry 2d ones, and Allegro seems to be the easiest way to do that. |
| JoshG is offline | |
| | #15 | |
| Used Registerer Join Date: Feb 2002
Posts: 1,065
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| jdinger is offline | |
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