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Old 08-21-2002, 10:19 AM   #1
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OpenGL

Anybody knows any good book for OpenGL??
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Old 08-21-2002, 10:19 AM   #2
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Preferably for Visual C++
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Old 08-21-2002, 11:36 AM   #3
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Learn more C++ before you try to learn OpenGL.
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Old 08-21-2002, 02:10 PM   #4
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Good OpenGL book

OpenGL Game Programming from Prima Tech is pretty good. It not only teaches you OpenGL but it also teaches you the basics of DirectX and WGL. It's a pretty good book.
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Old 08-21-2002, 02:56 PM   #5
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i don't know any specifically for any compiler, but one of the best books out there is the 'OpenGL Programming Guide (3rd Ed.)' the 'OpenGL SuperBible (2nd Ed.)'

and if your really in for a brain hurt, you know your math, and you wanna know how to do virtually everything manually and get a good understand of graphics in general, 'Computer Graphics Using OpenGL (2nd Ed.)' its good for anyone using CG not just OpenGL users.
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Old 08-21-2002, 04:42 PM   #6
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Here's a previous version of the 'Red Book':
http://fly.cc.fer.hr/~unreal/theredbook/

This one has all of the chapters (14 instead of 13):
http://ask.ii.uib.no/ebt-bin/nph-dwe...per/OpenGL_PG/

And the 'Blue Book' for reference:
http://ask.ii.uib.no/ebt-bin/nph-dwe...oper/OpenGL_RM

Or you could go here:
http://www.opengl.org/developers/code/tutorials.html

I've got an older copy of the 'Super Bible'. I can get you a link to it if you want to download it. Just let me know.
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Old 08-21-2002, 04:56 PM   #7
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Couldn't agree with more Josh; you should learn more C++ before you venture into OpenGL.

I'm only saying this because from the post I've read of yours it seems that you don't have much programming experience at all

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Old 08-21-2002, 05:05 PM   #8
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I have the "OpenGL Superbible", so far it seems like a very good book. I ordered it second hand off of amazon.com, perfect condition too.
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Old 08-22-2002, 12:26 PM   #9
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OpenGL Game Programming. They use MS VC++ 6.
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Old 08-23-2002, 02:52 AM   #10
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Old 08-23-2002, 07:46 AM   #11
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The Red Book is the best you can get, written by the OpenGL review board I think. I have the SuperBible which is good for windows stuff, but a bit lacking in some areas.
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Old 09-14-2002, 12:28 AM   #12
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I have the red book, openGL superbible (dont like it that much b/c it starts you off with glut and i personally dont like glut!), and OpenGL Game Programming (really liked this one)
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Old 09-27-2002, 02:11 PM   #13
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I think openGL is too advance for me.. I should start off with simple MFC, then goto WinAPI and then DX.. then, and only then I can try some OpenGL :P
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Old 09-27-2002, 03:21 PM   #14
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OpenGL to advanced so you are gonna learn MFC, then Win32 API, then DX, then try some OpenGL. Well I guess we will see you in about 10 years....

Seriously, try Allegro, it is simple, you will learn what stuff is, then move onto OpenGL or something. I have never used DX or OpenGL, but at my skill level Allegro is not holding me back. What I mean to say is that I am not gonna be making any kickass 3d games soon, just sorry 2d ones, and Allegro seems to be the easiest way to do that.
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Old 09-27-2002, 04:52 PM   #15
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Quote:
Originally posted by JoshG
just sorry 2d ones
Who says they're sorry? Some of the most fun games I've ever played were 2d.
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