OpenGL

This is a discussion on OpenGL within the Game Programming forums, part of the General Programming Boards category; I could list quite a few great 2D games just a few are, zelda I, metroid, super metroid, contra, ..................

  1. #16
    Registered User xds4lx's Avatar
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    I could list quite a few great 2D games just a few are, zelda I, metroid, super metroid, contra, ...............
    "only two things are infinite, the universe and human stupidity, and im not sure about the former." - albert einstein

  2. #17
    Rambling Man
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    Who says they're sorry?
    Josh isn't referring to 2D games in general as being sorry but to 2D games that he makes are sorry. Just kidding, Josh..

  3. #18
    Registered User JoshG's Avatar
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    I was not saying 2d games are sorry, like TechWins was saying, I meant the 2d games I make are sorry.

  4. #19
    x4000 Ruski's Avatar
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    Originally posted by JoshG
    OpenGL to advanced so you are gonna learn MFC, then Win32 API, then DX, then try some OpenGL. Well I guess we will see you in about 10 years....

    Seriously, try Allegro, it is simple, you will learn what stuff is, then move onto OpenGL or something. I have never used DX or OpenGL, but at my skill level Allegro is not holding me back. What I mean to say is that I am not gonna be making any kickass 3d games soon, just sorry 2d ones, and Allegro seems to be the easiest way to do that.
    Allegro? Never heard of it.. What is it?
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  5. #20
    Registered User JoshG's Avatar
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    You have 420 post on this message board and you have never heard of it?

    http://www.talula.demon.co.uk/allegro/

    You probably wont be able to get it working, the easiest way is to download dev-c++ then get the allegro package for it.

  6. #21
    x4000 Ruski's Avatar
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    I don't want to download lots of junk & un-needed software for now, so I'll just read about it and if It's good, maybe I'll download it
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  7. #22
    x4000 Ruski's Avatar
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    Wait.. so you're telling me that there's a game engine out there that is a kind of plug-in for dev-C++ and with which I can create good games? Another thing.. is that cheating in a way??
    Thanks
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  8. #23
    Registered User JoshG's Avatar
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    Who said game engine? It is a library.

  9. #24
    x4000 Ruski's Avatar
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    But it's almost like using 'Games Factory' to make a game... less code, better games.. not much work to do... it's like 'making games, the easy way... right?
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  10. #25
    Registered User JoshG's Avatar
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    What the hell are you talking about? Check out the Allegro docs and see what it looks like, it is not a 'game factory'.

    If all you want to do is make games, and not code or read, or try to learn stuff, then maybe you do need one of those 'game factory' programs.

  11. #26
    Rambling Man
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    lmao

    If Allegro is 'cheating' then wouldn't c/c++ (or pretty much any programming library or language out there) be cheating too? Look at all those functions you get to cheat with in c/c++. It's not called cheating; it's called making life easy.

  12. #27
    Registered User JoshG's Avatar
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    Think of Allegro graphics functions like the stdio.h functions, or since you use c++ think of them like cout. Not official part of the C language, but an addon so you can do more stuff. Well cout, and printf are an official part of the language, they are not part of actual makeup, like the way you use it. Damn hard to explain.

    Think of C like the English language. You have stuff that makes up sentences (i.e. sentences, verbs, nouns, pronouns). C has statements, variables, functions.

    Allegro is like words. English language is sentences, verbs, etc. You use words to make stuff. C is all those things above, you use librarys to make stuff, like words. You cant makes a good sentence without words, you cant make a good program without a library.

    Damn, makes sense to me. I should write a C tutorial based on the English language.

  13. #28
    Used Registerer jdinger's Avatar
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    Originally posted by JoshG
    I was not saying 2d games are sorry, like TechWins was saying, I meant the 2d games I make are sorry.
    I understood but I was saying "who says your games are sorry?". I was just trying to say don't be so hard on yourself.

  14. #29
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    Originally posted by JoshG
    What the hell are you talking about? Check out the Allegro docs and see what it looks like, it is not a 'game factory'.

    If all you want to do is make games, and not code or read, or try to learn stuff, then maybe you do need one of those 'game factory' programs.
    I'm not saying it's games factory because in games factory, you don't have to write a single line of code to create a fully working game (2D) .. but if you compare using ordinary DX/OGL & Allegro, Allegro seems more easy (& confusing)
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  15. #30
    Pursuing knowledge confuted's Avatar
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    Allegro is simpler than OpenGL and DirectX, and it is also less powerful. C is simpler than ASM, but it is also less powerful. There's an analogy for you.
    Away.

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