Solutions for slow performance?
Hey everyone! I'm just about done my game... But it runs really really slowly. I've done all I can think of to streamline the execution, but it's still not much faster. Although it runs fine most of the time, whenever there's a lot of objects on the screen, it'll slow to a crawl, and that sorta throws off the timings.
I know that I can slow down the general pace of the game to make it run at the same speed at all times, but then it'd run slow all the time, which I don't want; I tried skipping frames, but sometimes it would skip up to 100+ frames, and you would start on one side of the screen and end up on the other... even though without skipping frames, it would run almost just as fast.
So my question is, does anybody know of any alternate solutions? :confused: After all, any 3d game, being much more complex than my 2d shooter, would run at <3fps if there was no way to speed things up...