is anyone who reads these boards familiar enough with them to write code for loading 3DS files, or any other 3D model formats? If so, please post here or PM me
is anyone who reads these boards familiar enough with them to write code for loading 3DS files, or any other 3D model formats? If so, please post here or PM me
Away.
I do not know how to do anything with any kind of 3d models, but if you post if you are using DirectX or OpenGL I could search for some answers for you and point you towards them. Any other 3d format, are you sure you searched for help? I am sure you could find at least one thing on at least one format for at least one API. Meaning there are so many different formats, I am sure you could have found a tutorial for one of them, if you searched.
gcc -lalleg
http://www.ciusa.net/~jrgrant/
This site has some code you can use for loading 3ds files:
http://www.gametutorials.com/
look under the 'OpenGL' section. You should be able to find it.
Have a lot of fun
> or any other 3D model formats?
i don't use 3Ds i use something infinitly more complicated, lwo's.
why?
>isn't there a 3ds.h?
not unless you use AutoDesks loader or someone elses... the formats proprietary, it's not been released.
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I convert 3DS files into Microsoft X File Format. Then I wrote my own X file loader for my 3D engine. Anyways there is a lot of information out there on it. Actually the DX 8.1 sdk help has some stuff on the format. If you are using something other API I can't help.
"...the results are undefined, and we all know what "undefined" means: it means it works during development, it works during testing, and it blows up in your most important customers' faces." --Scott Meyers
ah, I'm trying to load the data into the 3D engine that I am writing...atm, I'm using SDL, sad, I know, but I don't have the bandwidth to d/l directx or opengl APIs, and I don't wanna go buy anything (: I've found lots of stuff for loading the files for OpenGL...does anyone know enough about OpenGL data to just raw data that I can use?
Away.
>opengl APIs,
opengl is a minimal download, since it comes with most compilers.
>
I've found lots of stuff for loading the files for OpenGL...does anyone know enough about OpenGL data to just raw data that I can use?
<
im not sure what you mean?
well, the loaders that I have seen load the information into data structures that are used in the OpenGL rendering pipeline, or so it appears to me, not knowing OpenGL. I just want to be able to figure out what is in these OpenGL data structures so that I can store the data in my own structures (:
Away.