Thread: Game Programming Language?

  1. #46
    Seven years? civix's Avatar
    Join Date
    Jul 2002
    Posts
    605
    Language: C/C++
    API: DOS
    Compiler: Microsoft Visual C++ 6 Pro || Dev-C++ 4
    .

  2. #47
    Rambling Man
    Join Date
    Jan 2002
    Posts
    1,050
    man, why do people insist on using DOS. DOS does NOT work w/ windows 2k and xp. not to mention that it can't be used on any other non-windows os, either.

  3. #48
    Pursuing knowledge confuted's Avatar
    Join Date
    Jun 2002
    Posts
    1,916
    people still use DOS because they are afraid to, insufficiently motivated to, or too stupid to move beyond what they learned in the first five chapters of "C For Dummies" and learn something new and a little bit toughter...[sarcasm]who will ever need better graphics than printf can supply, anyway?[/sarcasm]
    Away.

  4. #49
    flashing vampire black's Avatar
    Join Date
    May 2002
    Posts
    563
    oh damn it I still use somewhat script language.....
    Never end on learning~

  5. #50
    Registered User minime6696's Avatar
    Join Date
    Aug 2001
    Posts
    267

    Lightbulb Windows??

    Text-Based Windows? Isn't that 'MS-DOS'? (Commenting on Win 9.x / 3.x ...)

    ~SPH

    second comment:

    API: DOS
    Dos is a OS... not API another problem
    Microsoft Visual C++
    Sorry, but u cannot do 'DOS' in MSVC++...

    SPH...

    Last edited by minime6696; 09-01-2002 at 11:08 PM.

  6. #51
    Rambling Man
    Join Date
    Jan 2002
    Posts
    1,050
    minime6696, DOS can be used for graphics but should no longer be used. DOS was used back in the early 90s, and should NOT be used in the 00s.

  7. #52
    Registered User
    Join Date
    Sep 2002
    Posts
    69
    Text-based Quake, Quake 2, and Doom have already been done, actually.

    So has text-mode Unreal Tournament.

    And you can also watch TV in text-mode.

    Here are some links with some screenshots:

    http://www.jfedor.org/aaquake2/
    http://caladan.nanosoft.ca/aavga2.html
    http://icculus.org/~chunky/ut/aaut/
    http://n00n.free.fr/aatv/

    ---

    Back on topic, my IDE is great.
    D. Olson
    The Mandrake eXPerience
    Battle Pong

    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


    I am a signature virus. Please add me to your signature so that I may multiply

  8. #53
    Registered User
    Join Date
    Jun 2002
    Posts
    39
    Language: C++
    Complier: MingW ( or something like that)
    Comment: My complier came with the Dev-C++ IDE package. Its great!
    Compiler: Dev-C++ 4.9.8.0

    -Bert

  9. #54
    Registered User Bieh's Avatar
    Join Date
    Sep 2002
    Posts
    83
    C++, MSVC++ 6 and Allegro (though I'm looking at AllegroGL for my next project )
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  10. #55
    x4000 Ruski's Avatar
    Join Date
    Jun 2002
    Location
    Outer Space!
    Posts
    542
    Anybody knows a good, free (legal), C++ compiler that can compile openGL & DirectX code easily?
    what does signature stand for?

  11. #56
    Banned master5001's Avatar
    Join Date
    Aug 2001
    Location
    Visalia, CA, USA
    Posts
    3,685
    Ruski, any compiler will do. You just need to download the header files.

  12. #57
    x4000 Ruski's Avatar
    Join Date
    Jun 2002
    Location
    Outer Space!
    Posts
    542
    You're wrong.. Dev-C++ doesn't compile OpenGL
    what does signature stand for?

  13. #58
    Code Warrior
    Join Date
    Nov 2001
    Posts
    669
    Of course it does. You must have the right path to the header files.
    Current projects:
    1) User Interface Development Kit (C++)
    2) HTML SDK (C++)
    3) Classes (C++)
    4) INI Editor (Delphi)

  14. #59
    &TH of undefined behavior Fordy's Avatar
    Join Date
    Aug 2001
    Posts
    5,793
    Originally posted by Ruski
    You're wrong.. Dev-C++ doesn't compile OpenGL
    You need the proper libs...The Platform SDK ships with OpenGL32.Lib so its almost certain that DevC++ can cope (even if it means converting the libs)....

  15. #60
    x4000 Ruski's Avatar
    Join Date
    Jun 2002
    Location
    Outer Space!
    Posts
    542
    I got all the libs and everything for Dev-C++.. The problem is, that it starts to compile, and after some time, it stops.. it like FREEZES, stating that it's still compiling..
    what does signature stand for?

Popular pages Recent additions subscribe to a feed

Similar Threads

  1. what language should i use to
    By roobert in forum Game Programming
    Replies: 34
    Last Post: 09-11-2007, 10:54 PM
  2. Try my game
    By LuckY in forum A Brief History of Cprogramming.com
    Replies: 14
    Last Post: 09-15-2004, 11:58 AM
  3. HELP!wanting to make full screen game windowed
    By rented in forum Game Programming
    Replies: 3
    Last Post: 06-11-2004, 04:19 AM
  4. Game Programmer's AIM Circle: Join Today
    By KingZoolerius66 in forum A Brief History of Cprogramming.com
    Replies: 28
    Last Post: 12-20-2003, 12:12 PM
  5. My Maze Game --- A Few Questions
    By TechWins in forum Game Programming
    Replies: 18
    Last Post: 04-24-2002, 11:00 PM