Language: C/C++
API: DOS
Compiler: Microsoft Visual C++ 6 Pro || Dev-C++ 4
Language: C/C++
API: DOS
Compiler: Microsoft Visual C++ 6 Pro || Dev-C++ 4
.
man, why do people insist on using DOS. DOS does NOT work w/ windows 2k and xp. not to mention that it can't be used on any other non-windows os, either.
people still use DOS because they are afraid to, insufficiently motivated to, or too stupid to move beyond what they learned in the first five chapters of "C For Dummies" and learn something new and a little bit toughter...[sarcasm]who will ever need better graphics than printf can supply, anyway?[/sarcasm]
Away.
oh damn it I still use somewhat script language.....
Never end on learning~
Text-Based Windows? Isn't that 'MS-DOS'? (Commenting on Win 9.x / 3.x ...)
~SPH
second comment:
Dos is a OS... not API another problemAPI: DOSSorry, but u cannot do 'DOS' in MSVC++...Microsoft Visual C++
SPH...
Last edited by minime6696; 09-01-2002 at 11:08 PM.
minime6696, DOS can be used for graphics but should no longer be used. DOS was used back in the early 90s, and should NOT be used in the 00s.
Text-based Quake, Quake 2, and Doom have already been done, actually.
So has text-mode Unreal Tournament.
And you can also watch TV in text-mode.
Here are some links with some screenshots:
http://www.jfedor.org/aaquake2/
http://caladan.nanosoft.ca/aavga2.html
http://icculus.org/~chunky/ut/aaut/
http://n00n.free.fr/aatv/
---
Back on topic, my IDE is great.
D. Olson
The Mandrake eXPerience
Battle Pong
IDE: kate 2.0
Compiler: gcc 3.2
Graphics/Input/Net: SDL 1.2.5 (pdf)
3D Audio: OpenAL (pdf)
I am a signature virus. Please add me to your signature so that I may multiply
Language: C++
Complier: MingW ( or something like that)
Comment: My complier came with the Dev-C++ IDE package. Its great!
Compiler: Dev-C++ 4.9.8.0
-Bert
Anybody knows a good, free (legal), C++ compiler that can compile openGL & DirectX code easily?
what does signature stand for?
Ruski, any compiler will do. You just need to download the header files.
You're wrong.. Dev-C++ doesn't compile OpenGL
what does signature stand for?
Of course it does. You must have the right path to the header files.
Current projects:
1) User Interface Development Kit (C++)
2) HTML SDK (C++)
3) Classes (C++)
4) INI Editor (Delphi)
You need the proper libs...The Platform SDK ships with OpenGL32.Lib so its almost certain that DevC++ can cope (even if it means converting the libs)....Originally posted by Ruski
You're wrong.. Dev-C++ doesn't compile OpenGL
I got all the libs and everything for Dev-C++.. The problem is, that it starts to compile, and after some time, it stops.. it like FREEZES, stating that it's still compiling..
what does signature stand for?