Game Programming Language?

This is a discussion on Game Programming Language? within the Game Programming forums, part of the General Programming Boards category; Language: C/C++ API: DOS Compiler: Microsoft Visual C++ 6 Pro || Dev-C++ 4...

  1. #46
    Seven years? civix's Avatar
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    Language: C/C++
    API: DOS
    Compiler: Microsoft Visual C++ 6 Pro || Dev-C++ 4

  2. #47
    Rambling Man
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    man, why do people insist on using DOS. DOS does NOT work w/ windows 2k and xp. not to mention that it can't be used on any other non-windows os, either.

  3. #48
    Pursuing knowledge confuted's Avatar
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    people still use DOS because they are afraid to, insufficiently motivated to, or too stupid to move beyond what they learned in the first five chapters of "C For Dummies" and learn something new and a little bit toughter...[sarcasm]who will ever need better graphics than printf can supply, anyway?[/sarcasm]
    Away.

  4. #49
    flashing vampire black's Avatar
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    oh damn it I still use somewhat script language.....
    Never end on learning~

  5. #50
    Registered User minime6696's Avatar
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    Lightbulb Windows??

    Text-Based Windows? Isn't that 'MS-DOS'? (Commenting on Win 9.x / 3.x ...)

    ~SPH

    second comment:

    API: DOS
    Dos is a OS... not API another problem
    Microsoft Visual C++
    Sorry, but u cannot do 'DOS' in MSVC++...

    SPH...

    Last edited by minime6696; 09-01-2002 at 11:08 PM.

  6. #51
    Rambling Man
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    minime6696, DOS can be used for graphics but should no longer be used. DOS was used back in the early 90s, and should NOT be used in the 00s.

  7. #52
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    Text-based Quake, Quake 2, and Doom have already been done, actually.

    So has text-mode Unreal Tournament.

    And you can also watch TV in text-mode.

    Here are some links with some screenshots:

    http://www.jfedor.org/aaquake2/
    http://caladan.nanosoft.ca/aavga2.html
    http://icculus.org/~chunky/ut/aaut/
    http://n00n.free.fr/aatv/

    ---

    Back on topic, my IDE is great.
    D. Olson
    The Mandrake eXPerience
    Battle Pong

    IDE: kate 2.0
    Compiler: gcc 3.2
    Graphics/Input/Net: SDL 1.2.5 (pdf)
    3D Audio: OpenAL (pdf)


    I am a signature virus. Please add me to your signature so that I may multiply

  8. #53
    Registered User
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    Language: C++
    Complier: MingW ( or something like that)
    Comment: My complier came with the Dev-C++ IDE package. Its great!
    Compiler: Dev-C++ 4.9.8.0

    -Bert

  9. #54
    Registered User Bieh's Avatar
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    C++, MSVC++ 6 and Allegro (though I'm looking at AllegroGL for my next project )
    "It always takes longer than you think, even when you take Hofstadter's Law into account."
    -Hofstadter's Law

    Bored? Try my game SpaceWars , made in Allegro and VC++
    or see my new game Redoubt , made in OpenGL and VC++

  10. #55
    x4000 Ruski's Avatar
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    Anybody knows a good, free (legal), C++ compiler that can compile openGL & DirectX code easily?
    what does signature stand for?

  11. #56
    Banned master5001's Avatar
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    Ruski, any compiler will do. You just need to download the header files.

  12. #57
    x4000 Ruski's Avatar
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    You're wrong.. Dev-C++ doesn't compile OpenGL
    what does signature stand for?

  13. #58
    Code Warrior
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    Of course it does. You must have the right path to the header files.
    Current projects:
    1) User Interface Development Kit (C++)
    2) HTML SDK (C++)
    3) Classes (C++)
    4) INI Editor (Delphi)

  14. #59
    &TH of undefined behavior Fordy's Avatar
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    Originally posted by Ruski
    You're wrong.. Dev-C++ doesn't compile OpenGL
    You need the proper libs...The Platform SDK ships with OpenGL32.Lib so its almost certain that DevC++ can cope (even if it means converting the libs)....

  15. #60
    x4000 Ruski's Avatar
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    I got all the libs and everything for Dev-C++.. The problem is, that it starts to compile, and after some time, it stops.. it like FREEZES, stating that it's still compiling..
    what does signature stand for?

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