Thread: Game Programming Language?

  1. #31
    x4000 Ruski's Avatar
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    Example:

    Code:
          []
          []
          [][]
    
    
    []  []   []  [][][]
    [][][][]  [][]   []
    [][][][][]       []
    Hope the drawing comes nice
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  2. #32
    uggh, just make tetris graphical like it was made to be!

  3. #33
    Registered User Draco's Avatar
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    heh, what about a turtle graphics mario?

  4. #34
    hey guys I think I'm going to make a text-based DOOMIII!

  5. #35
    Registered User Draco's Avatar
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    lol....I was serious about the Mario. Think I could do it?

  6. #36
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    Originally posted by Draco
    lol....I was serious about the Mario. Think I could do it?
    Mario was coded by top NASA scientists with numbercrunching supercomputers analizing jump vectors and realistic gravity. Mario was motion captured from an actual 2d italian plumber and the turtles were actual turtles trapped inside the game cartridge and their brains were wired to the game so they responded just like real turtles would when someone jumped on them and stuff

  7. #37
    Registered User Draco's Avatar
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    They had too much time on their hands

  8. #38
    x4000 Ruski's Avatar
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    Originally posted by frenchfry164
    uggh, just make tetris graphical like it was made to be!
    That text-based tetris is where I want to start Game Programming
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  9. #39
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    I'm gonna do that text based mario clone. On that note, can you print different colors in text mode? If so, how's the easiest way?

  10. #40
    x4000 Ruski's Avatar
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    There was a post on that already. Search the forum
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  11. #41
    Visionary Philosopher Sayeh's Avatar
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    C and Assembler. The very ROCK of professional game development companies today.

    I rely on CodeWarrior Pro. Ironic isn't it? Motorola makes the leading compiler for the Intel (and every other) platform...

    IMHO: If you're serious about developing-- BUY a good compiler. Don't waste time on freebies unless you're using GNU.
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  12. #42
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    >> can you print different colors in text mode? If so, how's the easiest way?

    Code:
    Platform SDK: DLLs, Processes, and Threads 
    SetConsoleTextAttribute
    The SetConsoleTextAttribute function sets the attributes of characters written to the console screen buffer by the WriteFile or WriteConsole function, or echoed by the ReadFile or ReadConsole function. This function affects text written after the function call. 
    
    BOOL SetConsoleTextAttribute(
      HANDLE hConsoleOutput,  // handle to screen buffer
      WORD wAttributes        // text and background colors
    );
    Parameters
    hConsoleOutput 
    [in] Handle to a console screen buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights. 
    wAttributes 
    [in] Character attributes. 
    Return Values
    If the function succeeds, the return value is nonzero.
    
    If the function fails, the return value is zero. To get extended error information, call GetLastError. 
    
    Remarks
    To determine the current color attributes of a screen buffer, call the GetConsoleScreenBufferInfo function. 
    
    Example Code
    For an example, see Using the High-Level Input and Output Functions. 
    
    Requirements 
      Windows NT/2000/XP: Included in Windows NT 3.1 and later.
      Windows 95/98/Me: Included in Windows 95 and later.
      Header: Declared in Wincon.h; include Windows.h.
      Library: Use Kernel32.lib.
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  13. #43
    Pursuing knowledge confuted's Avatar
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    I, too, use C/C++, and my compiler is MSVC++ 6.0 Pro
    Away.

  14. #44
    Code Warrior
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    I'm programming in C language using Visual C++ .NET and it rocks.
    Current projects:
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  15. #45
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    text base

    im gonna make a text based windows .
    right after i finish my symbol-less comunication theroy and get rid of all these fan letters
    let us eat and drink

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