Example:
Hope the drawing comes niceCode:[] [] [][] [] [] [] [][][] [][][][] [][] [] [][][][][] []
Example:
Hope the drawing comes niceCode:[] [] [][] [] [] [] [][][] [][][][] [][] [] [][][][][] []
what does signature stand for?
lol....I was serious about the Mario. Think I could do it?
Mario was coded by top NASA scientists with numbercrunching supercomputers analizing jump vectors and realistic gravity. Mario was motion captured from an actual 2d italian plumber and the turtles were actual turtles trapped inside the game cartridge and their brains were wired to the game so they responded just like real turtles would when someone jumped on them and stuffOriginally posted by Draco
lol....I was serious about the Mario. Think I could do it?
That text-based tetris is where I want to start Game ProgrammingOriginally posted by frenchfry164
uggh, just make tetris graphical like it was made to be!
what does signature stand for?
I'm gonna do that text based mario clone. On that note, can you print different colors in text mode? If so, how's the easiest way?
There was a post on that already. Search the forum
what does signature stand for?
C and Assembler. The very ROCK of professional game development companies today.
I rely on CodeWarrior Pro. Ironic isn't it? Motorola makes the leading compiler for the Intel (and every other) platform...
IMHO: If you're serious about developing-- BUY a good compiler. Don't waste time on freebies unless you're using GNU.
It is not the spoon that bends, it is you who bends around the spoon.
>> can you print different colors in text mode? If so, how's the easiest way?
Code:Platform SDK: DLLs, Processes, and Threads SetConsoleTextAttribute The SetConsoleTextAttribute function sets the attributes of characters written to the console screen buffer by the WriteFile or WriteConsole function, or echoed by the ReadFile or ReadConsole function. This function affects text written after the function call. BOOL SetConsoleTextAttribute( HANDLE hConsoleOutput, // handle to screen buffer WORD wAttributes // text and background colors ); Parameters hConsoleOutput [in] Handle to a console screen buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights. wAttributes [in] Character attributes. Return Values If the function succeeds, the return value is nonzero. If the function fails, the return value is zero. To get extended error information, call GetLastError. Remarks To determine the current color attributes of a screen buffer, call the GetConsoleScreenBufferInfo function. Example Code For an example, see Using the High-Level Input and Output Functions. Requirements Windows NT/2000/XP: Included in Windows NT 3.1 and later. Windows 95/98/Me: Included in Windows 95 and later. Header: Declared in Wincon.h; include Windows.h. Library: Use Kernel32.lib.
"There are three kinds of people in the world...
Those that can count and those that can't."
I, too, use C/C++, and my compiler is MSVC++ 6.0 Pro
Away.
I'm programming in C language using Visual C++ .NET and it rocks.
Current projects:
1) User Interface Development Kit (C++)
2) HTML SDK (C++)
3) Classes (C++)
4) INI Editor (Delphi)
im gonna make a text based windows .
right after i finish my symbol-less comunication theroy and get rid of all these fan letters
let us eat and drink