I use MSVC++ 6.0 Enterprise and planning on buying VC++.Net when i get some money!!! Maybe in a few more weeks!!!!!
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I use MSVC++ 6.0 Enterprise and planning on buying VC++.Net when i get some money!!! Maybe in a few more weeks!!!!!
Anybody knows of a good step-by-step into OpenGL??
Hey, just wondering... what in the world IS allegro? (well, duh its a gfx library but I thought DirectX stuff was too? And ppl are talking about "dont use the directx stuff in allegro")
neheQuote:
Originally posted by Ruski
Anybody knows of a good step-by-step into OpenGL??
Try a search in future
Well Allegro is a wrapper for DirectX. But a lot of people don't like it because it is pretty limited on the graphics end. So a lot of people use AllegroGL which makes it work with OpenGL. You use OpenGL for graphics (actual openGl code) and the rest of Allegro you use for input, sound, etc.
after this project I'm switching over to AllegroGL as well.
I'm just learning Allegro. Is it worth it to finish learning it or go straight to allegrogl? Can both opengl and directx do 2d, and if so which one's better?
Language: Pig Latin
Compiler: MS-DOS Debug
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stick regular allegro if you are interested in 2d; change to allegrogl if you are interested in 3d.
unless your using direct draw then there is no difference other than the std api differences(image quality, speed, syntax, functionality, ect...), your still using 3D, just making it look like, act, and feel exactly like 2d
I tried searching but it's too advance for my age. What about a text based console game? I mean like a console 'Tetris' or something... any good tutorials on that??Quote:
thanks :)
Sorry mate, no OpenGL in console...no graphics in console: full stop.
I mean not OpenGL in console, text based games... like tetris, etc..
Tetris is not text based.
Well, you can make a text based one ... :)
Quote:
Originally posted by Ruski
Well, you can make a text based one ... :)
Oooh...wont that be grand......Cormack we salute you!