3D Objects In OpenGL

This is a discussion on 3D Objects In OpenGL within the Game Programming forums, part of the General Programming Boards category; TGM You can use a 3D modeler, such as Blender, and then export the models in a format you can ...

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    3D Objects In OpenGL

    TGM

    You can use a 3D modeler, such as Blender, and then export the models in a format you can read into an OpenGL program. This way you can create complex objects and load them into your program.
    I would suggest looking into the vrml format as it is very easy to understand and get data from.
    Does anyone know more about this and/or any good tutorials???
    Thanx
    Kas2002

  2. #2
    tgm
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    Check your PMs. I sent you one regarding the topic.

    Take a look at the lessons on NeHe's site

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    Registered User VBprogrammer's Avatar
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    Yup, Nehe's site explains it all, the two model loading tutorials are great. They cover the .md2 and the Milkshape 3D file formats. The first is great for simple game characters (like the ones in Quake II, duh) and the second will do fine for still objects or scenes (made with Milkshape 3D).
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  4. #4
    Shadow12345
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    So you just build up the model and the animations with a program like milkshape and then you load them into your opengl program? How do you make calls to the animations and such? Can you show me a sample opengl program that loads a model and performs some simple animations?

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    I was wondering if there were anyother tutorials based on loading .3ds file types?

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    Registered User VBprogrammer's Avatar
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    Yup, Nehe's site explains it all
    Sorry but that isn't difficult to understand, the tutorials are very good.

    kas2002 - i haven't seen any tutorials on .3ds myself, learn about the file types i mentioned above then you can use the file specification to find out how to use it.
    Last edited by VBprogrammer; 08-06-2002 at 01:17 PM.
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