Heya ppl! How are you all doing? Fine I hope. I'm working on a project at the moment in OpenGL-but I don't think it matters at the moment whether I'm using OpenGL or any other Graph Lib. I would like- 'like' hehe, i would love! - to insert a character animation such as a human being walking animation. So, I'm wondering how would you guys go abou this glitch. I can load .3ds (3D Studio Max) objects, but i don't know how to load and display different frames.
Let's say I have 3 frames of a sphere that changes its shape. Would it be too much information to store, if for example I just load and store in memory each vertex of each frame, and when the animation cycles through, I just display the right frame vertexes of the sphere? Mmmm...i'm wondering if my English is clear enough here...I hope someone understands what I'm babbling about here...
Well, many thanks in advance!!!